Include 3D Geometry - why do edges sometimes not get converted to splines correctly/accurately ?
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Hi there, i've noticed on several occasions that when you include an edge from a 3d object the resulting curve is not always exactly replicated. Here is an example from a model that was created using a network surface patch. The model is a bit dodgy in places but it machined without problems that can't be sanded away. I presume that the cause of the wrong spline creation is because of the dodgy/kinky surface on the rounded corner but i still don't understand why that would prevent Fusion from creating this edge as it is on the model and as i can select it.
Here's what it looks like when this happens, the red outline and blue curve is how Fusion generate the 'included' edges of the geometry:
I've attached an example file to play around with (the issue is the edges connecting to the rounded corner). I've tried some workarounds but even unstitching the model doesn't help whereas i though that at least on a single unconnected face the edge should be 'included' as is, even if the face is somewhat twisted.
PLEASE NOTE: this is not about fixing the model, there just wasn't any other way to create the model (the attached file is only a cutout of a bigger model) and it machined fine. But i now need to machine another part that should fit onto this model so i can clamp it while glueing and for that i would need the EXACT edge in a sketch to model the clamping caul and not an approximation
thx for any help or enlighteenments about this strange issue 😁.
Intel Macos 15.2
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GENERAL DISCLAIMER: if there isn't a file attached to my posts then there is a reason for it. Whenever needed or whenever i can i will attach a file for troubleshooting. If no file is attached i will always try to explain as clearly as possible and if needed or helpfull provide illustrative screenshots. When i have an issue that can only be helped by attaching a file which i cannot share publicly i won't ask about it here.