Position component relative to multiple components

Position component relative to multiple components

alexJVU9Z
Explorer Explorer
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Message 1 of 9

Position component relative to multiple components

alexJVU9Z
Explorer
Explorer

Hi there,

 

Fair warning, I'm very new to Fusion, but it's been really helpful on a few projects so far. 

 

I'm running into an issue when trying to move a component to a specific location.  A starting point looks something like this:

 

Start.png

 

I'd like that beam floating in space to be slotted between the horizontal and vertical bars, and a rigid joint made, like so:

 

Goal.png

 

As you can tell from the image, I did eventually achieve this by gently using the free move tool and creating an as-built joint.

 

That being said, it was tedious, and I'm extremely confident there is a smarter way to do this.  My 'normal' method of moving and assembling components has been to use a point-to-point move and an as-built joint, which is also not generally ideal and does not work in this scenario since there is no point to snap it to.

 

Any suggestions on the correct way to achieve this type of joint?

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Message 2 of 9

lichtzeichenanlage
Advisor
Advisor

Can you File -> Export and share the design? Are you using Assemble -> Joint to position your parts?

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Message 3 of 9

alexJVU9Z
Explorer
Explorer

 


@lichtzeichenanlage wrote:

Can you File -> Export and share the design?


 

I've attached two versions: stand-complete.f3d which is my 'completed' version, and stand-disjointed.f3d which has all existing joints removed and one of the support beams moved out of place.

 


@lichtzeichenanlage wrote:

Are you using Assemble -> Joint to position your parts?


 

For some joints, yes, but mostly I move them with the move tool to the appropriate location and then create a joint there.  Which sounds like it's suboptimal.

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Message 4 of 9

lichtzeichenanlage
Advisor
Advisor

In your project are two types of move. The one that results in an cross with arrows is from moving bodies. That's a very bad thing to do, because you're messing up with a lot of things. The one resulting in position captures are created by moving components. That's okay, as long as you create a joint afterwards. Best practice is to remove the position capture after you have created the joint. It just makes your timeline (ugly and) long and costs performance in larger assemblies. 

As you can see in the screencast (will follow as the upload and processing has finished) I'm using the move command only to move parts away (to make them easier to access) and sometimes to move them roughly into position. That's again just a comfort thing. 

Attached you'll find my assembly. Screencast follows in a couple of minutes. 

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Message 5 of 9

etfrench
Mentor
Mentor

Here's one way to do it:

 

Notes: +1 for everything @lichtzeichenanlage says Smiley Happy

 

p.s. Screencasts are really slow tonight.

ETFrench

EESignature

Message 6 of 9

lichtzeichenanlage
Advisor
Advisor

Here is the screencast....

 

 

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Message 7 of 9

chrisplyler
Mentor
Mentor
Accepted solution

 

All of the Move/Capture items in your timeline are unnecessary. A Joint will move Components into position.

 

Also, Joints can be located on Sketch items. Now, that brace COULD be located using three Planar Joints... one for each end and one to force the sides to be parallel with the rest of the frame. But in the Screencast video below, I show you how to set it up, using a Sketch, for a single Rigid Joint.

 

 

 

Message 8 of 9

lichtzeichenanlage
Advisor
Advisor

Defiantly what I'm doing the most. This time I was to lazy. Thanks for showing this way.   

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Message 9 of 9

alexJVU9Z
Explorer
Explorer

Thanks for the help folks; I really appreciate it.

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