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I'm trying to make a little face out of a sphere, with little OLED displays for eyes (I plan to 3D print the sphere). I'd like to be able to experiment a bit with the placement of the eyes, so I want to construct some features perpendicular to the surface of the sphere, and use User Parameters to dictate the placement of the features on the sphere (altitude and azimuth angles).
I thought I'd start with a plane tangent to the sphere and specify the two angles, but I can't figure out how to do that (the tangent plane doesn't recognize my sphere surface as something to select).
Any advice on how I can go about doing this? In the end I need a hole in the sphere of appropriate size, and a couple of pins on the inside of the sphere to match the mounting holes on the display board. Ideally I could also play with the angle of the display (e.g. to make the eyes look more directly forward, than looking out perpendicular to the tangent at the surface, but the width of the PCB will limit how much I can actually do that).
Solved! Go to Solution.