Hi, I'm having trouble on fixing a plane to an object. For example, if i have a simple cube and i create a plane with the mid-plane feature selecting 2 of the cube faces, the plane is created in the middle of the object. The problem is when I move the object around, the plane stays fixed in the position while the object moves, so the plane doesn't "follow" the object and it is no longer at the mid of the 2 faces. Is there a way to fix this? Thank you
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You will need to make the move before the plane in the timeline. You can either roll the timeline back and make the move or drag the move along the timeline and drop it before the plane was created.
Mark Hughes
Owner, Hughes Tooling
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Another option would be to use a component and move the component. As long as all the features are part of the component the plane will move with the component.
Can you share an example of what you're trying to do?
Mark Hughes
Owner, Hughes Tooling
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Thank you for your answer, it actually helped me. The problem for my case was that i was creating the plane in the context of a subassembly, in which there was the component (the cube) for which i was using the mid plane feature, so when i created the plane, it was part of the whole subassembly and not of the component. As you suggested, i first activated the component inside the subassembly and then created the plane that now was created as part of the component, so when i moved the cube the plane followed.
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