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On macos 10.12.5, 2.7ghz i5, 8gb ram, network 18 down/12 up macbook pro 13".
Random erratic behavior, extended beach balls on simple tasks, sketch behavior can be unpredictable. All of this before I imported a 790 body sldprt file (tried to import as an assembly but F360 kept telling me I was missing a file that was there...). It's a full model of a Raspberry Pi. Converted the bodies to components. On moving that object it took just under two minutes (about 115 seconds) for the computer to even respond and move the object, then responded in a jerky manner before landing at the destination. What I imported behaves as it should in the native program that created it. Even under emulation on this Mac.
I hid the import and went to add four holes in a basic base extrusion (the part is a case for a Pi and Pi-Hat for an open source race car scale project). When I apply the hole it's a good 20-25 secs of beachball as shown in the cast.
I've abandoned ship on this project in F360 for now, I need to get something on the printer in the morning, I'll finish this part off with the other tool. I would like to get back to a point where I could distribute these parts as native F360 parts. It just doesn't feel right distributing SLDPRT files on a small open hardware project.
If some issue is found, that's swell. If not that's swell too as I've got a fallback but it would be nice to distribute this in a format that didn't cost an arm and a leg to use for the maker/hacker types.
I've tried to export the distributed design to post but it wouldn't let me (really guys?) If it makes sense I can upload both the Pi in SLDPRT and an F360 native of the few sketches and features on the base plate.
Solved! Go to Solution.