@Anonymous wrote:
I've been learning and using F360 and while I am a Mac user -- a lot of the responses here make a few general assumptions. For example: Not all Mac's have trackpads -- my MacBook Pro does -- but my iMac has a regular Mac OS X Keyboard and Logitech mouse.
Using the SHIFT+MIDDLE button while on my iMac does work, but it is painful. I'd prefer to use right click. I use the right-click context menu a lot less than I do orbit. I'm constantly orbiting -- orbiting while I'm thinking, or checking out a particular fitting...I orbit in my chair in fact. 🙂
Please let us reassign the simple mouse clicks in Fusion.
BTW -- the new Tabbed menu UI looks amazing. Having to relearn a few locations of items, but works well.
Totally agree. Very short sighted to not make Fusion more flexible for Mac's, especially considering how Mac's are considered to be a very creative environment.
Using Function keys + mouse doesn't work on my system, and I don't want to switch to my Logitech mouse, I like my magic mouse. Panning and orbiting work great with my system in Blender, wish it worked as well in Fusion. ESPECIALLY as being able to pan and rotate is such a critical part of building a 3D model, it should be intuitive in every system. You shouldn't have to contort your left hand into an awkward position and coordinate that with your right hand in order to do something you're going to do 1000 times a day.
It's one thing to say, 'Fusion rewards flexibility, punishes rigidity with frustration', but frustration in a tool leads one to go and find another tool. And there are 100s of tools out there to pick from. I'm going to press on with Fusion and see if I can work around this lack of flexibility. But if it becomes too frustrating, well, Blender is working well enough, is free, and the pan and rotate are very intuitive.