I'm working with some cylinders and trying to transfer some design details onto them. Below is one example where this is the top view of the end of a cylinder.
I've done a sketch and can project that onto the cylinder, but I'd like to put a small groove around this design. There are some similar details elsewhere in this project where I was able to offset the original sketch and extrude the resulting face to give the groove, but those were mainly horizontal lines. Given the curves, and proximity to the edge of the cylinder, that method does not work here.
Is there any way to put a groove in the surface of the cylindar around this path?
Thank you!!!
Solved! Go to Solution.
Solved by jeff_strater. Go to Solution.
I wonder if you can create a sketch with the desired groove profile perpendicular to the curves and centered on the curve point (in 2-dimentional space) and then just do a sweep along the curves?
Hi @nar9607,
You are correct, sweep will most likely have problems with this geometry if you use a square profile, because of the twist. One operation that Fusion needs to add at some point is a "surface normal sweep", where you control the twist by specifying the cylinder as a guide surface. That's why a circle is nice - the twist doesn't show.
However, there is a way that you can get your groove, I think, using a combination of Split Face and Press/Pull. Here is a screencast:
Good luck!
Jeff
Yep, you are correct. This method does not produce a uniform offset. You can get closer with "Project Curve to Surface", with the "closest point" option set. But, that approach has its own problems - it is not a true "wrapping", so if it gets a long way away from the surface (which it will near the edges), you get more distortion.
However... Your suggestion of using the circular sweep as a surface body, then using that to split the face is brilliant. I ran into problems in my model with this approach (I got some strange sweep errors). But I think it's a good approach to try.
Jeff
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