Didn't mean to bag on your workflow. we all have a different way of approaching things. doesn't mean it's wrong, just can be hard to follow someone else's train of thought. (I was primarily referring to the blade creation approach.)
Here's a screen cast of the basic approach I would take to making such a thing. (easy when our free of the constraints of actually making it look like anything in particular 😉 I just started the screen cast and let it run, didn't really have a plan, so there are a few miss-steps.
Notes:
-For this example, I just extruded a basic cylinder for the hub. For your hub, the approach you took of revolving a cross section is better.
-started with the hub and blade as separate components. blade can then be positioned somewhat more easily. also easier to do edits to later. if it needs to be positioned exactly, that can be done with joints or align. (usually joints, but since the body in the blade component ultimately ends up with the hub component, align would work)
-when I draw splines for things like foils, I have a workflow of placing control points at mins and max (peaks and valleys) and then constraining the tangent handles to be horizontal/vertical. unless I know I want to rotate, then I make them parallel to lines that form a right angle. you can see me fiddling with that some in the cast.
-for free form splines like the rails, I leave the tangent handles alone and shape them from orthographic views (top, side, etc.) by moving the control points. Gives the same result as using intersection curves, but a little easier to get things snapped to the right point.
-here I over built the length of the blade, and trimmed it back to size, both at the hub and shroud end. which is what I would do if this were a personal project. if this were to be mass produced, I would stop it well short of the hub, and create a nicely lofted transition in to the hub, but that's getting into another level of lofting.
-after making the fillet, I sliced the blade back off the hub to use in a "pattern body". probably bad practice from a performance standpoint, but saves having to put a fillet on each fan blade separately later. If fusion started to take a performance hit, this is one of the things I would look for and change.
So, not really very different approaches, just a few small tweaks.
take a look, happy to go over questions you may have.