Hi @tom7UBLC
"not very well developed": do you mean insufficiently detailed or just poorly designed? I'm trying to understand how they could be more "developed" in the context of avoiding overlaps.
By this I mean, the surfaces that have resulted from your lofts are not leading to smooth transitions. Mostly this is because the loft tool does not have sufficient geometry to drive it and the resulting surfaces may be a little stretched or pinched in places. This is difficult to describe without examples but perhaps you could think of it like a jelly mould. If the mould is too 'tight' in some places, the jelly will not want to come out in one piece. I am sorry if this is a terrible analagy but it is the best I can think of at this time.
In the Topology with T-splines video by namenotimportant he discusses how topology is used to drive the important features of a t-spline model. I know you are using the surface environment and not the form tool but the principle still applies. Where surfaces make difficult transitions it is important to give the loft or patch tool more information so that the transition is properly controlled to give you the result you want; namenotimprotant describes this as ring-around-the-detail.
https://www.youtube.com/watch?v=BAQgvASaOPg
If you have a surface which performs as you wish it to except for some small aspect of it, it is worth considering cutting the surface at that point with some relevant geometry and then lofting or patching in that area with some new geometry to drive the result.
Hopefully you will have time to improve your understanding of surface environement in fusion because I think it is a useful and undervalued part of the software, mostly people avoid it perhaps because of the level of understanding needed to get good results. When combined with advanced sketching techniques however, the surface environment can be really rewarding.
I am sorry that I have not been of much help at this stage but if I can help in future please feel free to ask.