Navigation on Mac really needs some attention..
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It seems such a fundamental thing to have navigation sorted out, but not a single 3D app I have tried lets me configure navigation in any way. As a developer and 3D enthusiast coming from Blender 3D, I just can't get my head oround why huge apps like this don't let me configure how I want to zoom, pan and orbit the viewport?!
Since you apparently have no support for the magic mouse (which works absolutely brilliantly i Blender by the way) and the viewport suffers from horrible lag when using the trackpad, I was forced to dust of the old Logitech classic with a scroll wheel thinking: "Well, at least this will work..". But no, when pressing down the scroll wheel button to pan, the viewpost continously zooms out centering on the cursor, even while panning. However, when I press SHIFT + SWB to orbit, the zooming doesn't occur. Logitech, back in the drawer you go.
So, on the mac app store version of 360, I can only use a trackpad which makes my iMac with 16GB ram and a monster graphics card feel like, well, like it's 1999 again, but without the upcoming party.
If you were to add anything regarding navigation in an upcoming release, please let it be a few options for configuring how navigate the viewport. It really makes all the difference when switching between apps or migrating from other 3D packages. I've only used 360 trial for a couple of hours and love everything about it, except the most basic part featured in every 3D package. Too bad.