@derekmcleod wrote:
I might move a body to the origin or to create geometry for a combine operation or any number of seemingly routine modeling tasks. Should I be doing something else?? Apparently I do not understand the consequences of my normal way of creating.
Okay...are you familiar with Rule #1?
Generally speaking, it's wise to create a body on the origin to begin with. And by this, I mean on the origin OF THE COMPONENT the body belongs to. There are certainly exceptions, but generally that's the case.
Now, I understand that sometimes, due to complexity, it might be helpful to make some bit of geometry off to the side of the main geometry, move it into place on the main geometry, and combine it into one body. I'm talking about body moves WITHIN THE COMPONENT.
When you DO move a body within a component, you are moving it away from its sketch(es).
The preferred workflow for assemblies is to make bodies within components on the origins of those components, and then use the Joints functionality to position those components relative to each other.
There are hundreds of threads on this forum in which a user is confused about why their file exhibits some unexpected behavior and we figure out that they used a bunch of body moves without understanding the implications.