Modify a spline in a sketch

Modify a spline in a sketch

gillesht
Advocate Advocate
9,601 Views
20 Replies
Message 1 of 21

Modify a spline in a sketch

gillesht
Advocate
Advocate

I have a spline in a sketch and want to modify its curvature. I select the sketch and go in Edit mode. I don't see the points used to cerate the spline in order to modify them. Why? What can I do to see those points?

Best regards.

0 Likes
9,602 Views
20 Replies
Replies (20)
Message 2 of 21

jeff_strater
Community Manager
Community Manager

The points used to create the spline should always be there.  Here is a screencast showing how to edit a spline, including fit points and tangent handles.  Is this a spline that you created yourself?  Some splines (imported geometry, or projected from a spline edged in a solid) cannot be edited this way.  Can you post a screenshot or screencast of what you are seeing?

 

 

Thanks,

 

Jeff Strater (Fusion development)


Jeff Strater
Engineering Director
0 Likes
Message 3 of 21

gillesht
Advocate
Advocate

I've joined a printscreen of my sketch with the spline. I've built the spline myself. After modifying the spline can I recalculate the Revol and the Shell to get a modified body?

Best regards.

0 Likes
Message 4 of 21

inchul.lee
Autodesk Support
Autodesk Support

Hi gillesht,

 

You'll need to use 'Design History' to be able to edit, reorder, and review operations in the timeline.

 

For example, you can right-click a Revolution feature to edit the profile sketch.

Design_history_01.png

 

You may find below articles useful in understanding Design History:

 

I hope this answers your question.

 







Inchul Lee
0 Likes
Message 5 of 21

gillesht
Advocate
Advocate

If I didn't activate the Design history at the start of my model can I activate it to be able to use it? If not how can i modify the spline in my sketch?

Best regards.

0 Likes
Message 6 of 21

San_Escobar
Collaborator
Collaborator

If you don't have the time line ( Design history) then just go to the feature tree > Sketch Tab > and select the geometry that you want update. 

Feature Tree.jpg

 

HTH, Enjoy. 


If this solved your issue please mark this posting "Accept as Solution". Or if you like something that was said and it was helpful, Kudoskudos.PNG are appreciated. Thanks!!!! Smiley Happy
0 Likes
Message 7 of 21

gillesht
Advocate
Advocate

I did that, but I don't see the points on the spline to make a change to it. How can I see those points?

Best regards.

0 Likes
Message 8 of 21

gillesht
Advocate
Advocate

I went back to try to edit my Sketch but the edit function is not visible in the dropdown menu. Any ideas why? I've attached a screen  capture.

Best regards.

0 Likes
Message 9 of 21

San_Escobar
Collaborator
Collaborator

Hi gillesht

Looking at your picture what has happened there, I suppose is that you built an Interpolated Spline mainly driven by the Handles or even by Geometric Constraints. (Tangent and Curvature) PS: Curvature control for Spline in Fusion is a bit of pain, bewilderment sort of thing sometimes. 

Spline Control.jpg


Despite of that, it is possible to add Spline point as many as you require, I do recommend to work with less as possible to remain smoothness on your shape.

HTH. Happy Modelling.

If this solved your issue please mark this posting "Accept as Solution". Or if you like something that was said and it was helpful, Kudoskudos.PNG are appreciated. Thanks!!!! Smiley Happy
0 Likes
Message 10 of 21

gillesht
Advocate
Advocate

I don't want to insert points, I'd like to see the original points ans modify the spline by moving them. I don't understand why absic operation like that is so difficult to do. I think Fusion 360 still needs to be upgrated. Can't my problem be solved or not. If not I'll delete the spline and built anothet one.

Best regards.

0 Likes
Message 11 of 21

San_Escobar
Collaborator
Collaborator

I agree with you Fusion need load of attention but splline I dont think is one of them. It works great!. 

 

If you follow the above and to simplify your answer, you can't see the original points just because you DO NOT HAVE IT. so I have shown how to add point to the spline. 🙂

As matter of fact, as mention before you definitivelly should have handles as per my previously post, the rest I assume you know how to go about.

HTH, happy modelling. 


If this solved your issue please mark this posting "Accept as Solution". Or if you like something that was said and it was helpful, Kudoskudos.PNG are appreciated. Thanks!!!! Smiley Happy
0 Likes
Message 12 of 21

JamieGilchrist
Autodesk
Autodesk

Hi gillesht,

 

once you're in the edit sketch command and you select your spline are the handles not visible?  If this is true can you share your design with us so we can evaluate the problem?

 

In the video below I've recreated your sketch and am able to manipulate the handles of the spline.  One thing to note is Fusion will infer some constraints which can make manipulating the spline handes difficult to seemingly inpossible.  If you select the handle and right click and "Deactivate tangent handle" then any constraints inferred will be removed.  I do this in the video below.

 

Also as a general practice when I'm editing splines I like to turn off the Grid snaps and Incremental moves under the grid settings options grid settings.png

This gives a lot more flexebility when manipulating splines.

 

 

 

 

hope this helps.

hope this helps,


Jamie Gilchrist
Senior Principal Experience Designer
0 Likes
Message 13 of 21

gillesht
Advocate
Advocate

I don't have handles and when I select the Sketch I don't see the Edit Sketch option. I've attached my sketch as a .f3d file.

Best regards.

0 Likes
Message 14 of 21

jeff_strater
Community Manager
Community Manager

The reason why you do not have handles is because this curve is a projected curve.  It appears to be the result of a Project Intersect with the sketch plane.  By design, these curves are not editable.  Their geometry is driven parametrically by the intersection of the sketch plane and the body.  The magenta geometry color is what tells you that this is a projected curve.

 

edit spline 1.png

 

This spline is also inside of a Base Body feature (probably from being converted from a Direct Modeling design).

 

To see this, you have to edit the base body:

edit spline 2.png

 

Then you can see the sketch in the browser.  You can edit the sketch here:

edit spline 3.png

 

You can do a "break link" on this:

edit spline 4.png

 

However, that still does not create a fully editable spline curve.  The only spline curves which support editing by handles are those created by the user.

 

Hope this is pretty clear - the base body workflow here confuses things a bit.

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
Message 15 of 21

JamieGilchrist
Autodesk
Autodesk

Hi gillesht,

 

so now that Jeff was able to help you identify why you couldn't edit your "spline", thanks Jeff!, I'll show a way so you can get to the result you really want.

 

One of the big problems with using projected or duplicated edges is the software will add as many points as necessary to replicate the shape.  This is not exclusive to Fusion, every modeling software I've ever used does this (and I've used quite a few) and without user intervention, know how and powerful tools it's nearly impossible to get a quality curve from copied geometry; and if you have a poor quality curve that will lead to poor quality model surfaces.  I'll show you what I mean throughout this post.

 

Back to your design:

so I took a look at the curvature comb of your sketch and the quality of the splined shape is quite poor; this is the result of the software as mentioned above.

turn on comb.png

 

here is the result of that projected curve.  I can tell you from experience that there are a bunch of points underlying that curve, even though they are not visible, which is why the curvature comb is so rough.  The curve looks ok, but the quality of the curve is very poor, the best way to fix this is to build a new sketch and you get to control the number of points in your spline as well as edit your spline to make and adjust the final shape you truly want.

view comb.png

 

I redrew your sketch and applied dimensons to everything; again, this about controlling your design.  Dimensioning is not necessary, but makes editing easier especialy if you have particular parameters that your design is bounded by.

new sketch.png

 

I'm referencing your orignal "spline" as a construction curve to build the new spline to.  I also added extended construction lines with a smooth constraint to the "spline", this will aid in the end conditions of your new spline matching the referenced one.

reference smooth.png

 

Now I've added the new spline, with just two points and snapped the handles to the extension reference construction lines, again giving an almost perfect match of the end conditions of the orginal "spline".  Adjusting the length of each spline handle you can closely approximate the orignal shape.

new spline.png

 

I worked the two point spline and was not able to get as close as I wanted to the referenced "spline", so I added an internal point and was able to get really close.

third point.png

 

If I turn on the curvature comb of this spline and compare it to the original "spline"  you'll see a huge improvement to the quality of the curve.

new curve comb.png

 

vs.

 

 view comb.png

 

a little bump in the comb of the new spline, but it's very smooth, some time and tweaking and you could work most of that out.  This is where striking the balance of mathematical quality in your model and your final products quality (based on materials, finshes, manufacturing process, etc.) is a judgment call on the designer.  If you are designing something with a really smooth glossy finish, like a car body, this likely will not be good enough, but if it's something that will have a matte or textured finish it may be okay.  It's really up to you to decide.

 

Now we have our finished profile we can revolve our shape.

revolve.png

 

One more comparison now of the original curve vs the new spline, but as it manifests itself in the models surface

This time we'll look at some zebra stripe analysis of both models

 

First the original.  you can really see how the poor quality curve affects the quality of the revolved surface.  The stripes are really rough; this is the direct result of modeling from a poor quality curve input.

poor zebra.png

 

Compared to the new spline where we controlled the curvature of the spline.  You can see that the surface quality of the revolved shape is much nicer and smoother when we start from better source geometry.

nice zebra.png

 

We can have a much deeper conversation about model and surface quality, I know there are a number of designers on this forum that have strong points of view about quality.  If you have not read it, I highly recomment reading Gray Hollands Periodic Table of Form, it's a really great piece on form and quality and perception of products based on the designers intangible intent and the engineers rational intent, both important and both influencing final product quality.

 

hope this helps.

 

 

hope this helps,


Jamie Gilchrist
Senior Principal Experience Designer
Message 16 of 21

gillesht
Advocate
Advocate

I can't find the option Toggle Curvature Display. What did I do wrong?

Best regards.

0 Likes
Message 17 of 21

bob_holland
Autodesk Support
Autodesk Support

@gillesht,

 

Here is a link to assist in finding the Curvature Comb Analysis tool:

http://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/CloudHelp/cloudhelp/ENU/Fusion-F...

 

Please let us know it this is not what you were looking for.

 

Thank you for using Fusion 360.


Bob Holland
Autodesk Product Support
0 Likes
Message 18 of 21

JamieGilchrist
Autodesk
Autodesk

Hi gillesht,

 

select the curve then right click and you should see toggle curvature option.

 

 

hope this helps,


Jamie Gilchrist
Senior Principal Experience Designer
0 Likes
Message 19 of 21

gillesht
Advocate
Advocate

I've joined a printscreeen of my new model zebra analysis. Not to good. Is there a way to improve the curvature of my model?

Best regards.

0 Likes
Message 20 of 21

JamieGilchrist
Autodesk
Autodesk
I'd need to take a look at the model to see where the challenge is stemming from. would it be possible to share the model with me? you can email me directly at <jamie.gilchrist@autodesk.com>
hope this helps,


Jamie Gilchrist
Senior Principal Experience Designer
0 Likes