Modelling a Windscreen

Modelling a Windscreen

NotTheBeaz
Enthusiast Enthusiast
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Message 1 of 14

Modelling a Windscreen

NotTheBeaz
Enthusiast
Enthusiast

How would I model a windscreen accurately - as in; how would a CAD guy at a car company go about it on fusion? Basically, I am a hobbyist who models things for 3D printing in my spare time. I could easily model a rudimentary windscreen in the sculpt environment by creating a surface and modifying the shape and then thickening it. But, I want to know the procedure I would do to model a complex shape such as a windscreen accurately, i.e. a Ferrari Daytona's windscreen. I want to improve. Cheers.

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13 Replies
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Message 2 of 14

davebYYPCU
Consultant
Consultant

Without a File, Pics or Screencast, you are asking us to guess what you have got available to you.  Line drawing, photos?

 

Search of Daytona’s Internet images, 

I would use a 2 sketch Loft.  Bonnet curve and roof curve, (Splines) offset by the A pillar angle.

 

Sculpting is fine too.

 

Might help....

 

 

Message 3 of 14

NotTheBeaz
Enthusiast
Enthusiast

The daytona is just an example of a car that could be used i wanted to know the most practical way i could go about modelling a windshield that curves along its x and z axis. say i wanted you to model a windshield of a VW beetle how would you go about it

 

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Message 4 of 14

davebYYPCU
Consultant
Consultant

5D042318-790A-447A-AFD2-C2CD1EC46E07.jpeg

 

40 years ago I took no notice of the shape I was looking through.

If it is not a flat plate, you need detail of the cross section, Extrude it, top to bottom, and from the front, Extrude > Intersect the front view.

 

Like all modelling, Break it down to small steps, 

 

Might help....

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Message 5 of 14

Beyondforce
Advisor
Advisor

Hey @NotTheBeaz ,

 

Like @davebYYPCU said, if you attach the .f3d file, we could show you several techniques on how to do it.

 

Cheers / Ben
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Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
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Message 6 of 14

NotTheBeaz
Enthusiast
Enthusiast

What 3D file? @Beyondforce I haven't created a model, I just want to know how you would create a complex shape such as windscreen accurately. pick a car, any car that has a windscreen that curves on 2 axes and then model it and screencast it.

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Message 7 of 14

Beyondforce
Advisor
Advisor
Here is one technique you can use: https://www.youtube.com/watch?v=cfapz0ZC1Vg&feature=youtu.be
There are more techniques, but I'll save them to after you model the car and give us something to work with!

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

Message 8 of 14

TheCADWhisperer
Consultant
Consultant

I would use Sweep or Loft, maybe Boundary Patch.

Before anything though, I would have fully defined sketches.

You have to start somewhere.

If you haven't already completed 6 mths of easier projects and had them evaluated here by the experts - I recommend you start there...

 

Hammerhead.jpg

 

 

Message 9 of 14

Beyondforce
Advisor
Advisor
Nice work my friend 👍

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

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Message 10 of 14

TheCADWhisperer
Consultant
Consultant

Back in the early days of Fusion 360 (June 2014)  - I posted a step-by-step tutorial for modeling the seat (from sketches rather than Form) for that toy car. 

Car Seat.PNG

 

Seat Sketches.PNG

 

This was before constrained sketches...

 

Constrained Sketch.PNG

 

But, if I edit my sketches from 2014, they show as fully constrained.

Message 11 of 14

NotTheBeaz
Enthusiast
Enthusiast

@TheCADWhisperer I have a little over 1 year experience on Fusion although I have a background in SolidWorks XD, check this video out pause it at the end and tell me how you would have done the windscreen https://www.youtube.com/watch?v=UpYljse-KJA

Message 12 of 14

Johnc911
Advocate
Advocate
Accepted solution

Hi,

Here is one approach using surfaces.

This is probably not how a car company does it for production, since there are manufacturing concerns involved such as bending laminated glass. But this approach could be used for visualization.

 
 
Message 13 of 14

NotTheBeaz
Enthusiast
Enthusiast

@Johnc911 You are a genius, this is what I was looking for, been using Fusion for a year now and did SolidWorks for a bout 5-6 years and on SW I would have used a tool called project curve but it frustrated the hell out of me on Fusion because I didn't know what to do, cheers, really helpful. Also, what CAD mouse are you using? The scrolling and orbiting on the model was extremely smooth.

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Message 14 of 14

Johnc911
Advocate
Advocate

I'm glad it helped!

Fusion 360 is like "Solidworks Lite" as far as 3D sketch and surfacing is concerned. I think improvements are on the way.

I'm using the 3D Connexion Space Mouse. Highly recommended for CAD and works with all CAD software. I think I've had it for eight years and it's going strong.

 

https://www.3dconnexion.com/spacemouse_compact/en/