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How would I model a windscreen accurately - as in; how would a CAD guy at a car company go about it on fusion? Basically, I am a hobbyist who models things for 3D printing in my spare time. I could easily model a rudimentary windscreen in the sculpt environment by creating a surface and modifying the shape and then thickening it. But, I want to know the procedure I would do to model a complex shape such as a windscreen accurately, i.e. a Ferrari Daytona's windscreen. I want to improve. Cheers.
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