Modeling without sketching - Enjoy!

Modeling without sketching - Enjoy!

Beyondforce
Advisor Advisor
6,443 Views
96 Replies
Message 1 of 97

Modeling without sketching - Enjoy!

Beyondforce
Advisor
Advisor

Hey All,

 

This is just something I decided to do for fun. The whole idea is was to create a model without a single sketch. This is a result of 20 min. work, but obviously I could have spend more time on the small details.

I also wanted to prove that in Fusion 360, you can accomplish a lot without so much effort. If you like it and want to know how I did it or the file, please let me know.

 

Wheel v2.png

Wheel v2.jpg

 

Cheers / Ben
---------------------------------------------------------------------------------------------------------------------------
Did you find this reply helpful ? If so please use the Accept as Solution or Kudos button below.

 

Check out my YouTube channel: Fusion 360: Newbies+

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

6,444 Views
96 Replies
Replies (96)
Message 21 of 97

Beyondforce
Advisor
Advisor
Thanks @TrippyLighting, At this point, I'm not sure which direction I should go, either a Car or a Motorcycle!?
I wonder what I will choose... I'm gonna surprise me 😉

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

0 Likes
Message 22 of 97

daniel_lyall
Mentor
Mentor

@Beyondforce

Here's my go at not useing sketches it was a interesting exercise it's not as fancy as yours but it's a part of something I make, It was fun to do and open's my eyes to other ways of doing things.

 

Play no sketch v7.png


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

Message 23 of 97

Beyondforce
Advisor
Advisor
I like it, it looks really good!

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

0 Likes
Message 24 of 97

Beyondforce
Advisor
Advisor

Here is a small video Time-lapse of this project:

 

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

0 Likes
Message 25 of 97

jeff_strater
Community Manager
Community Manager

love the video.  Some people don't see the value of the "play" feature in the timeline.  This is a perfect use of it...

 

Jeff

 


Jeff Strater
Engineering Director
0 Likes
Message 26 of 97

Beyondforce
Advisor
Advisor
It's brilliant. Not so many people know that it's exist!
So far this post proved 2 things about Fusion 360, that not so many people are aware of - You can design without sketches & create Time-lapse videos of your model creation.

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

0 Likes
Message 27 of 97

daniel_lyall
Mentor
Mentor

@Beyondforce That's quite cool, that feature is fun at time.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

0 Likes
Message 28 of 97

TrippyLighting
Consultant
Consultant

@Beyondforce wrote:
It's brilliant. Not so many people know that it's exist!


 

I avoid that button like the plague. If you've ever, in the middle of working with a 400 component assembly clicked the darned thing by accident you'll be waiting and waiting... and waiting ... and ......

 

Because there is no stop button 😉


EESignature

Message 29 of 97

Beyondforce
Advisor
Advisor

@TrippyLighting you are right, I forgot to mention that. It's like a truck cruising downhill with no breaks. 

 

@jeff_strater, will it be too much to ask for a Stop button!?

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

0 Likes
Message 30 of 97

jeff_strater
Community Manager
Community Manager

@Beyondforce:  An interrupt mechanism for the play button is on its way.  It's a common request.  It may be a stop button, but at the very least hitting ESC will stop the playback (after we finish implementing it, of course).

 

Jeff

 


Jeff Strater
Engineering Director
Message 31 of 97

Beyondforce
Advisor
Advisor

Here is another little project (Retro Cabinet). I have attach the file as well and you (everyone) can do as you wish with it:

 

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

0 Likes
Message 32 of 97

Beyondforce
Advisor
Advisor

Here is another Cabinet. Let me know if you want the file.

 

Cabinet__2017-Jan-09_07-03-33AM-000_CustomizedView169033576.jpgCabinet__ v2.1.png

 

Cheers / Ben
---------------------------------------------------------------------------------------------------------------------------
Did you find this reply helpful ? If so please use the Accept as Solution or Kudos button below.

 

Check out my YouTube channel: Fusion 360: Newbies+

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

Message 33 of 97

daniel_lyall
Mentor
Mentor

Very nice @Beyondforce Is it parametricSmiley Tongue, This is the next thing you could try Doing something with no sketch and have it parametric.

 

The thing I did it was almost parametric the fillets would fail if I did any change to a major size, I could not workout how to keep them stable, there more than likely is a way to do it.

 

That's one thing with cabinet making you realy need it to be parametric, It's not something that can be a dead object. 


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

0 Likes
Message 34 of 97

kb9ydn
Advisor
Advisor

@daniel_lyall wrote:

 

That's one thing with cabinet making you realy need it to be parametric, It's not something that can be a dead object. 


 

 

It's not just cabinetry either, it's all kinds of things.  I really like where the idea (modelling without sketches) is going, but without full parametric control I don't see that it has much advantage over direct modelling.

 

 

C|

0 Likes
Message 35 of 97

daniel_lyall
Mentor
Mentor

The only thing that would fail for me was the fillets, they can fail in any mode.

 

It sort of is the same as not useing a timeline, after all it's sold modeling with a timeline that shows a fail.

How I put it together or did it things did not go nananana like they do with sketches a fail could happen anywhere but I could sweep back fix it then move forward as you could see the fail.

 

The fails stick out quite clearly when you do it with no sketching

 

So from now on if it's a simple object or it's a dead object I will do it this way.

Also you get the benefit of being able to capture position, move a hole if it has a fillet and step forward redo the fillet then move on with it not delete the fillet move the hole put a new fillet in.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

0 Likes
Message 36 of 97

Beyondforce
Advisor
Advisor

The whole idea of this post, is not to tell people not to use sketches anymore. It's about showing that you don't have to use a sketches for everything. Obviously sketches are an important part of modeling, but sometimes you can create simple parts without sketches and improve the overall Fusion's performance.

 

Not so many people knows about this capability of Fusion 360 and I just want to create an awareness and to give people more options.

 

Cheers / Ben.

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

Message 37 of 97

Phil.E
Autodesk
Autodesk

@Beyondforce

Absolutely, that is exactly why I was so stoked to see this post! Mastery of any tool also must include the idea of when NOT to use it, such as when not to sketch something. You can inject sketch-less modeling techniques where it makes sense and is more productive. 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 38 of 97

Beyondforce
Advisor
Advisor

@Phil.E,

 

Perhaps you should talk to the team, about creating a more structured tutorials ("Just because it's there, it doesn't mean you should use it"), where you can give some examples, when it is appropriate to use different tools and workflows.

Some people sketch a circle just to create a Pipe or a Washer, it doesn't make sense. Or they don't know when to sketch a circle for a hole, when to use the hole tool or when to use the combine (cut) tool to create a hole.

That's some of the struggles that many people are facing with. They are represented with so many great tools, but they are not quite sure how to efficiently use them.

 

Cheers / Ben.

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

Message 39 of 97

kb9ydn
Advisor
Advisor

@Beyondforce wrote:

The whole idea of this post, is not to tell people not to use sketches anymore. It's about showing that you don't have to use a sketches for everything. Obviously sketches are an important part of modeling, but sometimes you can create simple parts without sketches and improve the overall Fusion's performance.

 

Not so many people knows about this capability of Fusion 360 and I just want to create an awareness and to give people more options.

 

Cheers / Ben.


 

 

I know what your point was with this post, and I agree with the idea of not having to use sketches all the time.  In fact what I would like even more is to be able to not use sketches and still have full parametric control.  Of course you can't totally abandon sketching because some shapes are just too difficult without it, but many simpler shapes can be modeled just as well by using the shape primitives.  The problem is that you can't parametrically control their position relative to something else.  They can only be moved by a relative amount, which means that you can't build in design intent.

 

 

C|

0 Likes
Message 40 of 97

michallach81
Advisor
Advisor

It depends on many things. Here's a model for my NoSketch contest, It's almost done. Model is fully parametric:

valve.gif


Michał Lach
Designer
co-author
projektowanieproduktow.wordpress.com