Modeling Foam

Modeling Foam

Anonymous
Not applicable
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Message 1 of 14

Modeling Foam

Anonymous
Not applicable


image.png

 I am trying to model foam or a spongy material with a random piping pattern similar to the photo shown above.  I've tried Voronoi sketches but that means one/two of the axes are the same throughout the structures.  Any ideas?

 

 

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Message 2 of 14

TrippyLighting
Consultant
Consultant

In Fusion 360 I would model this manually with a T-Spline.

 

For a procedural approach I would see if Blender can do it but I am fairly convinced this can be done with Houdini. 

 

Can you elaborate a but more on the use case for your particular project ?

 

Edit: Actually in both Blender and Houdini the technique is called Voronoi Fracture and there are youtube videos available that explain how to do this.


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Message 3 of 14

Anonymous
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I'm trying to make a 3D cube with the foam pattern from the picture above so that I can later intersect/do some Boolean operations with the pattern and another object. In other words, I need a foam structure instead of an appearance or a surface sketch like the Voronoi fracture add on for a physical 3D model.

 

The piece I want to eventually print is pretty large so making T-Splines manually might not be feasible just because it would take so long. Ideally, the structure would be 100% random as well.

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Message 4 of 14

SaeedHamza
Advisor
Advisor

Hi,

 

My approach would be to create a voronoi sketch and apply pipes to it in the sculpt environment, and pipes should be created in one pipe command ( same dialog box ) so that they are attached

Might help

 

Regards

 

Saeed

Saeed Hamza
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Message 5 of 14

TrippyLighting
Consultant
Consultant

The problem with that is that the pattern would not fill a 3 dimensional volume.


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Message 6 of 14

SaeedHamza
Advisor
Advisor

I feel that this is something similar to what I do when I create a building as a mass in Fusion and insert it into Revit as a conceptual mass

you see creating an opening in a mass ( especially a fluid one ) in Revit is a problem, so I use the split face command to create openings in Fusion, I hope it makes sense if your not familiar with Revit

Anyway what I'm saying is to use the split face command to project the sketch on the body in 3 dimentions, something like this :

 

split face 1.pngsplit face 2.png

 

Then use the pipe command on it to create the pattern

Might be a similar case to his ...

Saeed Hamza
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Message 7 of 14

TrippyLighting
Consultant
Consultant

This approach to creating recursive and generative patterns is really what the Grashopper plugin in Rhino was developed for and I believe this would be fairy forward to so in Rhino.

Fusion 360 has absolutely nothing in the pipeline for this which is really very unfortunate. 


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Message 8 of 14

SaeedHamza
Advisor
Advisor

Ya I agree, Fusion is not functional when it comes to complicated patterns

I believe it should be in future though

Saeed Hamza
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Message 9 of 14

cekuhnen
Mentor
Mentor

@Anonymous @SaeedHamza @TrippyLighting

 

This is pretty easy while labor intensive and would need a volume based cell structure.

I assume that Fusion T-Splines is not the best idea at the moment for this.

 

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Message 10 of 14

Anonymous
Not applicable

@cekuhnen

 

I am having the same problem as the original poster and would really appreciate if you went into more detail about what you mean by needing a "volume based cell structure." 

Do you mean that I would need some kind of scan of a physical model then import it that scan into Autodesk Fusion?

If not, can you go through the workflow you would do to CAD these structures?

 

Thanks so much!

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Message 11 of 14

cekuhnen
Mentor
Mentor

@Anonymous

 

What I mean is you need to build that by hand with a polygon sub-d system and it will take some time

or use a volume fracture system to create the base outline which you can pipe along!

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Message 12 of 14

Anonymous
Not applicable

Hello, Can you explain in details as to how to use the T-spline to make it porous?

 

Thanks!


@TrippyLighting wrote:

In Fusion 360 I would model this manually with a T-Spline.

 

For a procedural approach I would see if Blender can do it but I am fairly convinced this can be done with Houdini. 

 

Can you elaborate a but more on the use case for your particular project ?

 

Edit: Actually in both Blender and Houdini the technique is called Voronoi Fracture and there are youtube videos available that explain how to do this.



@TrippyLighting wrote:

In Fusion 360 I would model this manually with a T-Spline.

 

For a procedural approach I would see if Blender can do it but I am fairly convinced this can be done with Houdini. 

 

Can you elaborate a but more on the use case for your particular project ?

 

Edit: Actually in both Blender and Houdini the technique is called Voronoi Fracture and there are youtube videos available that explain how to do this.


 

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Message 13 of 14

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

Hello, Can you explain in details as to how to use the T-spline to make it porous?


I doubt it.

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Message 14 of 14

TrippyLighting
Consultant
Consultant

@TheCADWhisperer wrote:

@Anonymous wrote:

Hello, Can you explain in details as to how to use the T-spline to make it porous?


I doubt it.


Correct! I cannot explain that.


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