Modeling curved bodies

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I am trying to model the face where two curved bodies meet and I’m having trouble finding a way to do it that keeps it updatable with parameters.
For example if you have two thick walled half pipes with different radii at 90 deg to each other then do a combine with an intersection you get a half loop with four edges. I want the face that represents the outside corner and goes diagonally to the inside corner. None of the current boolean operations do this.
I started by joining the two bodies then using Patch and selecting the inside and outside lines (it’s a multipart curve) and connecting lines (created in a sketch). I then used this patch to split the bodies and everything seemed to work so on I went.
However when I change the parameters for the curves or the position of the bodies the patch stays as and where it was created. It is no longer tied to the object that it was created from or to the sketch for the lines. Obviously anything created after that is completely messed up if I change anything.
The goal is to have two loops with a given thickness, one that follows each curved shape. Also need the two curved shapes set back from the intersection by the same thickness for further boolean operations (but that’s the easy part). And they still need to be tied to the parameters/sketches.
Any suggestions?