Modeling a complex shape/transition on a guitar neck

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Hi!
I'm in the process of creating a 3D model of a Stratocaster Telecaster guitar neck which will be used for CNC routing later on. I've managed to get all the 2D dimensions correct and I've extruded the body to the proper thickness.
The next step is to start shaping the back of the neck. I've created a classic C-profile on the back, and now I'm trying to work on this portion of the neck right here:
I'm currently stuck here trying to figure out what to do:
It is not immediately obvious to me how I´m going to acheive this in the 'Model' environment. I've looked into using the 'Patch' environment but I've found that although it provides great freedom to manipulate objects it is difficult to acheive the sketch-based precision I get in the Model envionment. I also noticed that the workflow seems to be pretty different in the Patch vs Model env. A lot of my struggles with this is obviously due to my inexperience with working in Patch, but I'm also frustrated with the fact that bodies from Model env can not be easily imported to the Patch env.
I'd appreciate any ideas/input on how you would approximately go about shaping that area of the neck while also acheiving good precision and not simply relying on visual approximations. I don't expect a complete solution or walkthrough, just a helpful nudge in the right direction 🙂
Thanks!