Model parameter - pattern appearance

Model parameter - pattern appearance

nikola.cosic993
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Message 1 of 6

Model parameter - pattern appearance

nikola.cosic993
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To simplify my problem as much as possible, I have a surface with a sketch pattern on it. While changing the size of the surface using model parameters the pattern entities should remain the same just their number has to change and I need to add an appearance to it (would say I need split face too for each one of them). I understand this can be solved using scripts but I am not that proficient at programming so I was thinking if there was a way around this.

 

P.S. I don't even know how to define this problem in Fusion 360 for the number of pattern entities without using a division without a remainder.

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Message 2 of 6

HughesTooling
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This page for info on the parametrer manager might help.

And for your last question does this help, note the answer will need to be unitless to use as a count in a pattern.

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Mark

Mark Hughes
Owner, Hughes Tooling
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Message 3 of 6

nikola.cosic993
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Thank you, that does help for the last question but doesn't solve the main problem. To put it in other words, the issue is that split face and appearance aren't in the model parameter manager (as far as I know) or that I don't know a way to connect split face to a pattern and then connect appearance to the split surfaces.

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Message 4 of 6

HughesTooling
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Is the face flat? Can you create 1 tile and pattern rather than splitting a face?

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 5 of 6

nikola.cosic993
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Yes, the surface is flat. That's not the ideal solution I was looking for but it's a decent way around, thank you. 

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Message 6 of 6

chrisplyler
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Accepted solution

 

I don't show this in the video below, but you could do it differently. You COULD extrude/cut the shape down into the block, and then extrude/new-body it again down into that space some tiny thickness, so that the top is flat. So you would have a separate body that you can change the appearance of. Then you would pattern both extrude features (the pocket and the body) instead of faces.

 

Anyway, here is the video:

 

 

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