Mirror Assembly/Component
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Hi Fellows,
The method I sketched in my previous post obviously has some benefits (quoted at the end).
One of them was the ease of implementation on the F360 side; additionally, it didn't risk breaking things along the way. Some should have a little bit of compassion here!... and particularly those who "ride" free Fusion instead of, e.g., Creo,…
Please find below the mirroring process described only verbally, as I believe that after so many years of experience in CAD systems, most Experts will be able to recreate it without a hitch.
So here we go:
- Take your assembly part; it can have joints and be parametric
- Call the Mirror feature
- For what to mirror, select Features
- Unfortunately, features of the assembly cannot be selected wholesale
- Go to the timeline and select them one by one
- I haven't scratched my head hard enough to figure out what to do in a multilevel assembly!
- Click OK
- You will discover mirrored bodies in the assembly's components
- One by one, remove the original, non-mirrored bodies
- Hopefully, you will end up with the new mirrored assembly, parametric, with joints intact, and with the matching timeline.
- Check the physical parameters of the original and mirrored assembly (e.g., mass, volume,...).
- They should be almost identical
- Open a new design and import your "left" and "right" subassemblies
- Deal with joints and motion links between those two as required
- Mind you, "left" and "right" are fully independent and, as such, can be modified/customized as required
- If you have embossed text features, try not to select them as in point 5; preferably, add such details closer to the final design's finish line.
- Yes, it might be a lot of macka gee-gee for the Creo Devotee, but fans of classical music also switched to rock and roll… and, as we know, quite easily (even a broomstick like can dance the latter).
- And, hey, what fun they have …
- In the grand scheme, it would be beneficial for dopamine levels, remembering that some CAD licenses cost tens of times more than Fusion. I am fairly sure that many of you would pinch some funds, would you not? TF360 will work after hours, then, to deliver mirrors… Be generous! Are you still there, Mr. Ohboyd?
I implemented the above points (without dancing and such) on a simplistic test assembly.
Perhaps there are also some other methods…but…
Below are visuals from the test. I didn't include the F3Z file; you can recreate it for your specific scenario.
On the final Personal note,
… any additional problems… knock on Fusion's doors!
On the final TF360 note,
… a simple geometrical process "injection" could make mirroring as easy as for Alice stepping right into Wonderland. Although simple, it would require changing the base of the geometrical calculation path.
For convenience, I insert some of my input from
###
As I telepathically understand the "programmatic process" of mirroring components in Fusion...
no body or component is touched directly. Instead, their reference coordinate systems are intelligently transformed (as delicately as by changing the signs of the coordinate matrix array). So, it is natural that the original component can not be removed.
There may be a trick to address your (and others') dilemmas, e.g., weights and moments of inertia.
Such meta processes could be enhanced with additional logic that recognizes the mirrored status of a component/body and acts accordingly, even in a simple way, such as ignoring it in calculations for entities invisible in the design space.
###
Attached Files:
MirrorAssembly_mono.mp4 5K_mono (6.8MB) https://a360.co/4AEHcfn
MirrorAssembly_arcd.mp4 5K_stereo (9.9MB) https://a360.co/4xT267S
MirrorAssembly_mono.png 5K_mono (3.4MB) https://a360.co/4xR1W0D
MirrorAssembly_arcd.png 5K_stereo (3.1MB) https://a360.co/3TyobKE
View on 4K, 5K, and 6K media devices (monitors, UHD TVs, projectors...) with reasonable performance. For the best experience, use stand-alone media applications (WMP, VLC) and set the native resolution to 5120x2880 in full-screen mode. The '_arcd' files require anaglyph red/cyan glasses, while '_al' is for active shutter glasses 3D hardware (~30 deg viewing angle is recommended). Download the files over a network, where cost isn't a concern. The files are intended for private, non-commercial use only.
Regards
MichaelT
P.S.
And, oh, oh, oh…
Please don't hurt my feelings by saying you haven't benefited from the above post!
Are you still there, Mr. Ohboyd?