Mesh problems!

Mesh problems!

graham.a.robinson
Explorer Explorer
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Message 1 of 8

Mesh problems!

graham.a.robinson
Explorer
Explorer

Hi there,

 

In the picture below, you can see that the file I have inserted in to F360 has a quilted appearance - where lines between panels should be sharp, they are rounded and badly defined. This seems to happen regardless of the file type (obj, stl etc). The model is a quad mesh.

 

Please can someone tell me what I'm doing wrong? Is there a different way I should be inserting this, or is there something I can do to recover the original shape of the model. The model displays perfectly in other programs such as Meshlab and Remake.

 

Many thanks in advance.

 

Screen Shot 2017-06-27 at 18.21.23.png

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Message 2 of 8

jeff_strater
Community Manager
Community Manager

You probably want to choose "flat shading" for your mesh display type in preferences:

 

 

Screen Shot 2017-06-27 at 11.50.21 AM.png

 

and make sure that "Flat Shaded" is chosen here:

 

 

Screen Shot 2017-06-27 at 11.48.44 AM.png

 

Jeff


Jeff Strater
Engineering Director
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Message 3 of 8

graham.a.robinson
Explorer
Explorer

Thanks for the reply. That didn't seem to work unfortunately.

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Message 4 of 8

SaeedHamza
Advisor
Advisor

Hi,

 

I tried inserting a horse statue from ReMake inside Fusion 360 and the result was a little different, the reason for that is that Fusion is a quad based program

 

There a way I think that might get you better results, try to convert the mesh into a t-spline body and edit it

 

Regards

 

Saeed

Saeed Hamza
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Message 5 of 8

TrippyLighting
Consultant
Consultant

Another thing that you can see in Jeff's screenshot is that he has Autotringulare meshes turned off.

If that mesh is really a quad mesh, as Speed said, try to convert it into a T-Spline.

 


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Message 6 of 8

graham.a.robinson
Explorer
Explorer

Converting to T-splines seems to have got me most of the way there, thanks!

 

It looks like a lot of the surfaces don't join up properly or have rounded off corners, so I have tried subdividing to get it closer to the original shape. Is that the right way to go, or is there a better way?

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Message 7 of 8

SaeedHamza
Advisor
Advisor
If you want the sharp edges, then use the crease command

Saeed Hamza
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Message 8 of 8

TrippyLighting
Consultant
Consultant

Hard to say without the model.


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