- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi everyone,
First time poster here. I am working on a mechanism for a university project and I am having trouble modelling the joints needed in order to achieve the movement I want. An example of the mechanism can be seen in this video:
https://www.youtube.com/watch?v=191Wmn9h-GI
And an example of the movement I want my model to be able to achieve can be seen in this video:
https://www.youtube.com/watch?v=8OuYhhAxe8I
For clarity, see the following image of the model (which you can find attached):
The mechanism consists of 5 bearing positions, marked with 1 on the image, which I have modeled as revolute joints using as-built joints. Position marked with 2 is direct rotation actuated by the motor which I have again modeled as a revolute joint in Fusion. What I want to achieve is to be able to grab the top surface of the pink component and rotate it at the same time around x and z-axes to imitate the movement of the mechanism and have the joints (and limbs) rotate automatically and find the position that they need to be based on that movement. I have grounded the pink and red components. After modelling all the joints, the model locks up and I can only rotate around the x-axis. I am not sure if I am doing something wrong and restricting the rotation around the z-axis or the simultaneous movement of the limbs based on the pink component's movement is too complicated for Fusion to do on its own.
Thank you in advance!
Solved! Go to Solution.