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11-12-2020
10:31 AM
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Good morning everyone,
Fusion 360 allows us to generate complex T-Spline surfaces.
These surfaces have much less control points than the same surface of NURBs type
which itself is much simpler in it's description than the equivalent surface in mesh.
As T-Spline-type surfaces are described by a limited number of points, it seem more easily manipulated
than other surface types (NURBs, BREPs, B-Spline and mesh).
Is it possible, from a website using one of the most common browsers on the market (Chrome, Firefox, IE, etc.)
to easily manipulate T-Spline surfaces using WebGL 1 (or 2)?
In other words are the T-Splines compatible with WebGL1 (or 2)?
Thank you in advance.
Marc
Solved! Go to Solution.