Manipulation of T-Splines surfaces with WebGL 1 (or 2)

Manipulation of T-Splines surfaces with WebGL 1 (or 2)

Anonymous
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Manipulation of T-Splines surfaces with WebGL 1 (or 2)

Anonymous
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Good morning everyone,

Fusion 360 allows us to generate complex T-Spline surfaces.
These surfaces have much less control points than the same surface of NURBs type
which itself is much simpler in it's description than the equivalent surface in mesh.

As T-Spline-type surfaces are described by a limited number of points, it seem more easily manipulated
than other surface types (NURBs, BREPs, B-Spline and mesh).

Is it possible, from a website using one of the most common browsers on the market (Chrome, Firefox, IE, etc.)
to easily manipulate T-Spline surfaces using WebGL 1 (or 2)?
In other words are the T-Splines compatible with WebGL1 (or 2)?

Thank you in advance.
Marc

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502 Views
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Message 2 of 5

TrippyLighting
Consultant
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Is it possible, from a website using one of the most common browsers on the market (Chrome, Firefox, IE, etc.)
to easily manipulate T-Spline surfaces using WebGL 1 (or 2)?
In other words are the T-Splines compatible with WebGL1 (or 2)?

Thank you in advance.
Marc


No! T-Spline technology was acquired by Autodesk many years ago and is proprietary.

 


EESignature

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Anonymous
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Hi Peter,

 

Thank you for the answer.

Is something equivalent to WebGL for manipulate T-Splines using a browser ?

 

Marc

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Message 4 of 5

TrippyLighting
Consultant
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WebGL is an API that works with low-level geometry i.e. tessellated geometry.

It does not deal directly with NURBS or BRep geometry or Sub-D meshes.

T-Splines are an intermediary between quad-meshes and NURBS BRep geometry

 

 


EESignature

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Message 5 of 5

Anonymous
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Thank you for all these details.

Marc

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