@TrippyLighting wrote:
They might be useless for your specific use case (baking normal maps), but I've been successful in using exported .stl files in renders. But then I don't create models for computer games.
As a matter of fact, the vast majority of CAD users (90%+) don't use the software for that purpose so it isn't a surprise that the mesh export implementations are lacking. I'd love to have better FBX export with the ability to define mesh resolution on a per-object basis but I don't believe that'll happen any time soon.
I can also tell you for sure that aggressive and juvenile attitudes rarely result in added features!
No, im actually pretty clearly notice baking normal maps for game models and exporting models for regular offline rendering of high poly models.
Exporting models for render - not a specific case at all for any CAD software.
There's no way you can get good shading on STL model without custom vertex normal data.
Proof im wrong and show us rendering of STL model exported from 360 please.
@TrippyLighting wrote:
I can also tell you for sure that aggressive and juvenile attitudes rarely result in added features!
Oh i guess so. As an adult i will not pay too much attention to you passive-agressive commentary.