Making Smooth Surface sketch lines for 3D Object

Making Smooth Surface sketch lines for 3D Object

Anonymous
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Message 1 of 10

Making Smooth Surface sketch lines for 3D Object

Anonymous
Not applicable

Hello,

 

Thank you in adance for your assistance. I'm a new user to Fusion 360 with some experience using Inventor Pro. The object that I'm creating will be used to create a mold for for molded plywood. This molded plywood piece will then be cut into eyewear frames.

 

1. It is important that the sketch lines which were created to make the 3D object are smooth so that the mold has a consistent shape.How can I make sure the lines ae smooth? Do I need to use the smooth tool for this? It was not clear how to actually use this tool from tutorials.

 

 

2. It is also important that I add constrainsts that allow the shape of the mold to be easily modified. Can you please provide recommendations for what constrainst would be most useful for making small changes to the radius of the curves, and the dimensions of the overall piece? 

 

 

 I have attached a picture of the final molded wood piece that I'm working to create along with a screen shot of the sketch lines that I'm referring to. 

 

-Matthew 

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Message 2 of 10

michallach81
Advisor
Advisor

Hi Matthew, first thing I need to say is that you have attached the same photo 3 times. Nevertheless I assume that your part is made of 3 arcs that you would like to blend.
Working with curves is bit tricky in Fusion, especially if we want to make nice transition with arcs and lines. Why, mainly because we have only C2/G2 continuity, which gives rather coarse tarnsition here is simple example (look at curvature comb):

surf1.gif

 

Before I'll show you to how make transition like that, much nicer, I would like to show you how to get perfectly smooth curve. To acomplish that you need to create desired shape with a single spline, that of course means you have to sacrifice some of your first ideas. There will be no arcs only curve close to arc. I don't know if it's possible for you to consider that, but if here's an example:

1. Draw raw shape of your part.

surf2.gif

 

2. Draw centerline (you can make it constuction line, you know dashed one), apply symmetry constraints using centerline (choose Symmetry command from SKETCH PALLET, then pick two points, then centerline).

surf3.gif

 

3. Turn on curvature comb to find shape that will be close enough to arcs at certain parts.surf4.gif

 

5. As a resault you'll get smooth surface.

surf5.gif

 

6. Next you would need to thicken your surface, you can also apply some other constraints, like dimentions, but you should be able to adjust your model only with those symmetries applied.

 

What if your part need to be made out of arcs?

First will try fast way, but still not quite good (I'm showing this to rise general awarnes of tools in Fusion). Create all your arcs, extrude them, trimm them, and apply G2 fillet.

surf6.gif

 

Second way is to make transiton between arcs with spline. It will require applying dimensions on spline handles.

surf7.gif

That method is not bad, but to get good surface it takes time.
Third way, and my favorite is to extrude arcs in to surfaces and then with Loft tool make the transition. Example that I will show you will have a major bug that I've notice just recently, after last update. Before update it was ok. I'm showing that example because when developers will fix that bug it's the best way.
surf8.gif
I know it look totally failed, but believe me it just recently occurred bug, and the workflow is good. Make surfaces, then blend them with Loft, then adjust with where you cut your arcs and play with Tangency Weight.
Because surface didn't work will do same way with solids.
1.Building model:
surf9.gif

2. Adjusting smoothnes:
surf10.gif

 


Michał Lach
Designer
co-author
projektowanieproduktow.wordpress.com

Message 3 of 10

Anonymous
Not applicable
Accepted solution

Hi,

 

Thank you very much for the help! It was great! I have finished building the initial file which we will later use for creating a plywood mold. If you don't mind I have just one more question for this project. 

 

I would like to figure out how to conform a 2D drawing to this 3D shape. It is my understanding that I have to insert a canvas image as an svg. However once I load a drawing into the project how do I actually bend it so that it conforms to the shape of this 3D object?

 

 

Thank you again for your help! 

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Message 4 of 10

michallach81
Advisor
Advisor

Hi, I don't quite get what you are trying to aviched, could you post an image or a sketch, you've refered in a first post.


Michał Lach
Designer
co-author
projektowanieproduktow.wordpress.com

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Message 5 of 10

Anonymous
Not applicable

Hi 

 

Yes I have attached an example of a sketch that I would like to upload into a 3D project. I would like to conform this 2d drawing to the same curvature shape as the 3D shape that was created in the last tutorial. 

 

Do you have to extrude this 2d drawing in order to shape it the same as the 3d shape? 

 

Thank you again

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Message 6 of 10

michallach81
Advisor
Advisor

Hi, unfortunately Fusion don't have a tool like bend/follow curve, but you should be able to get your design done.
There are two main workflows to consider, 3D curve and projections (not only project curve to surface, but in general using 2D data on curved surfaces).
There are some reasons why you may not want use 3D curve. It is essential for complex surfacing, but we could have a lot of trouble to match surface.
That's way I'll focus mainly on how to get desired design with some sort of projection.
First thing we need think through is way did you use term bend? Did you mean that specifically, or you've try to be graphical. I will elaborate this, your
frame drawing was either, raw drawing like you would look straight on someone's face or very specific outline that you would cut and then bend on your mold.
That's not the same because of the distortion that will appear after projecting/bending, that will not only appear but will be differend for bend vs projection.
Take a look on this example (I've used decals and canvases because I can wrap decal on surface)
raybany1.gif

Main question is did you took that distortion in to acount, when you was drawing your frame?
Scenario A, the anwser is yes (maybe you've made cartonboard model or smoething), and now you need only to wrap that around "mold", in that case best workflow is to use
decal with your design. You need to place it on a surface. To make it propely do in this order:
1. Create "mold" surface alined with document origin
2. Attached your drawing to canvas.
3. Calibrate your canvas to real size and aline with origin.
It should look like that:
raybany2.gif

4. Apply same drawing on your surface by inserting it as a decal. Now having streight canvas and bended decal match decal to canvas.
Like here:
raybany3.gif

After we done wraping our design somehow correct, we can use it to redraw design on a flat plane, but our drawing is alredy distorted.
1. Create drawing on a plane that is parallel to your canvas plan, it could be even the same plane. Start your drowing with center line, will use it to keep
design symetric. Draw your curves and apply symetry constraints.
raybany4.gif

Please use curvture comb to check quality of curve. The idea is to match desired shape with fewer spline points possible. How to judge quality of curve wit comb?
Comb should look like caricature of curve, it may look exaggerated but not differend (that was very colloquially).
raybany5.gif

Because in this particular exaple I have "mold" surface made out of sigle spline, I will need cut not only frame forehead outline, but also divide
surface to be able to draw and project arms.
raybany6.gif
raybany7.gif

2. Create plane that will be perpendicular to previous one. Best would be if that plane could be place in front of surface, like that:
raybany8.gif

3. To make frame arm we need to do is to project half of frame forehead. To do that you need one more split:
raybany9.gif

Now we can use it to start and end our new spline. Don't forget to add smooth constraints.
raybany10.gif

We almost done, now cut surface, unstitch surface, and stitch only frame.
raybany11.gif
raybany12.gif

Ok, I had some little problems with last sketch but as you saw I've deleted projected lines.

Now at the end I will say one thing about Scenario B, where your anwser would be no, I did not consider distortion. In that case you doing everything the same,
with one exeption you're draw based on drawing canvas not the bended one.

If that matters in attachments you have my design you can see on shots above.


Michał Lach
Designer
co-author
projektowanieproduktow.wordpress.com

Message 7 of 10

Anonymous
Not applicable

Grade tutorial but I'm still missing NURBS CV curves like in the mysterious twin sister "alias speedform" of  fucion 360

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Message 8 of 10

Anonymous
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Hi,

 

Sorry it took me so long to respond. Thank you again for the help! I will be sure to ask you if I need additional help! Is there anything you would like me to do for a review for you? How can I support your work so that others can receive help from you? 

 

Thanks 

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Message 9 of 10

Anonymous
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hi there,

I know this thread is old but came across it recently & wanted to share a great youtube tutorial that may help you with future work (unfortunately it didn't help me enough with my current issues).  Or it may help anyone else who finds this thread.  It is a detailed video showing the workflow an author used for designing casual sunglasses.

https://www.youtube.com/watch?v=uAAR1c-Tzl8

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Message 10 of 10

michallach81
Advisor
Advisor

Hi @Anonymous, this post was not about designing glasses but how to get around the lack of bend/unbend tools in Fusion, in a context of designing glasses frames. Very laborious process then,  today can be done in Sheet Metal (currently in preview): http://forums.autodesk.com/t5/design-validate-document/for-everyone-that-wants-a-wrap-function-in-fusion/td-p/6859582


Michał Lach
Designer
co-author
projektowanieproduktow.wordpress.com

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