Making gun grip checkering

Making gun grip checkering

Anonymous
Not applicable
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15 Replies
Message 1 of 16

Making gun grip checkering

Anonymous
Not applicable

Hello.

I making gun grip for toy now.

 

I want make SIG P220 grip like.

AMD114 v4.png

But, I am stuck in making grip checkering to solid body.

I don’t know what to do.

 

Help me.

 

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Accepted solutions (1)
7,733 Views
15 Replies
Replies (15)
Message 2 of 16

lichtzeichenanlage
Advisor
Advisor
Accepted solution

Perhaps those videos might help you:

 

 

 

BTW: Knurling might the keyword for your (re-)search.

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Message 3 of 16

Anonymous
Not applicable

Thanks! 

It was very helpful.

But...it will only work on CAM workspace?

I want make same knurling on Model workspace.

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Message 4 of 16

lichtzeichenanlage
Advisor
Advisor

@tasukuwat: You can do it in the model environment, but things might get slow very quickly because the number of faces that have to be recalculated do increase a lot. That's how I would do it (I haven't prepared anything for the cast so what ever you see might be a bit clunky):

 

 

 

 

And here is the design so you can play around with it:

 

 

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Message 5 of 16

Anonymous
Not applicable

@lichtzeichenanlage

Ummm...It's seems to knurling in CAM is better than model workspace.

I'll try CAM mode.

Thanks a lot.

Message 6 of 16

lichtzeichenanlage
Advisor
Advisor

Ill guess this is a good decision. 

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Message 7 of 16

davebYYPCU
Consultant
Consultant

Are you sure you want to go that way, saving as STL, Yuk.  Not for me. 

 

Only saving grace is the flat sided outcome.

Two straight sweeps, and a third for the bounding line, bit or work, but better than STL.

 

My 2 cents....

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Message 8 of 16

lichtzeichenanlage
Advisor
Advisor

@davebYYPCU: Valid 2 cents. I'm 3d printing things. And this would be a kind of post processing step and would be fine for me. But it wouldn't be visible in e.g. renderings. What's so bad about stls?

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Message 9 of 16

davebYYPCU
Consultant
Consultant

Manipulation of mesh bodies in Fusion is less than brilliant,  fine in Meshmixer.

I am also thinking, taking the model to Cam, Lars did not mention saving out the model after cutting, only the stock after / in simulation, could be a long way round to the end result.

 

I did say that the flat faces in knurling would be one reason to put up with it.  

 

I also concede, the end result going to a printer has to be stl.

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Message 10 of 16

davebYYPCU
Consultant
Consultant

The loss of edges, and crisp definitions, same body exported with Fusion settings (high definition is my default), and inserted.

 

NotSTL.PNG

 

I didn't know, until now, but you cant add appearances to mesh models, I had intended to colour them the same with a wood grain.

 

NotSTL2.PNG

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Message 11 of 16

Anonymous
Not applicable

This file is what I was talking about.

If someone comes up with a cool idea please use this.

 

In short,

CAM knurling is easy way,but Only on STL.

If I import these STL files to other design, may I lose edges on grip.

 

Did I say it right?

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Message 12 of 16

Anonymous
Not applicable

My uploaded file has some trouble.

This is repaired file.

It may work. 

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Message 13 of 16

davebYYPCU
Consultant
Consultant

I have this version done,

 

Normal to have grips screwed onto chassis.

 

gungrip2.PNG

 

 

Message 14 of 16

dade002001
Community Visitor
Community Visitor

Hello, is it possible for me to get a 220 grip design? I really need it, please

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Message 15 of 16

dade002001
Community Visitor
Community Visitor

please Contact me on WhatsApp +9647714888723
email dade002001@gmail.com
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Message 16 of 16

davebYYPCU
Consultant
Consultant

It was a mock up, don't know if size and or fit will be of use.

 

Might help....

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