Local render incomplete, cloud render perfect?

Local render incomplete, cloud render perfect?

Anonymous
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Message 1 of 9

Local render incomplete, cloud render perfect?

Anonymous
Not applicable

Why are my local renders on both my netbook(pentium quad core) and desktop (AMD 8350 8 core 4.4ghz)

looking like this after many many iterations, and the cloud render is perfect?

 

 

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Message 2 of 9

chengyun.yang
Alumni
Alumni

Hi, 

 

May I know what material did you assign to the table? Or if possible can you share with us your model so we can take a look at it?

 

Thanks

Chengyun

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Message 3 of 9

Anonymous
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I found the solution to my issue. (or potentialy a bug?)

Please bear with me as I'm new to the software. When I was rending, the view I had in the model window was a view that showed all the geometry of the model. I had done many extrudes and not have the view change to a rendered view of the surface while on my netbook. On my desktop, the 1st extrude I did and pressed enter, changed the view to a rendered view (from a wireframe view), from there I went to the render tab, and it rendered normaly. So, when model is viewed with wireframe, the render tab renders wierd, if model view is in a solid/render view, render tab renders correctly.

This make sense?

How do I change from the view that show the geometry to a rendered view in the modeling tab on the fly?

 

 

To answer the question about material, I have the board made of plastic, and the posts are copper.

 

-Tevis

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Message 4 of 9

chengyun.yang
Alumni
Alumni

Hi,

 

When you said you found the solution, do you mean that cloud rendering is now consistent with the local rendering or the opposite? And is this consistently reproducible on your side? I just followed your steps and I didn't see it on my side. This is what I did:

 

1. Create a model using wireframe visual style

2. Switch to render workspace

3. Enable the local rendering. 

4. Also check the cloud rendering result

 

On my side, the cloud rendering and the local rendering is the same. Did I miss any key step?

 

Thanks

Chengyun

Fusion Development Team

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Message 5 of 9

Anonymous
Not applicable

I would share this model, however the popup is either broken or I'm missing the idea on how to use it.

Share Public Link.png

Where is the link suposed to be?

 

I'm also experiencing a frustration with the software. My new geometry is on the model, but all of my extrudes done previously have vanished . How/Why? The timeline no longer shows them.

 

Chengyun, you are correct, those are the steps I have taken when rendering.

here is a screen shot.

Fusion360SS.png

 

 

and here is the render window. I note that the itterations take very much longer, when compared to when I have it rendering correctly. 

Fusion360SS2.jpg

 

I do not know how to get the software to change views. To get this view I had to close the program, open it, do an extrude, then press enter. How do I swap between geometry views and solid view on the fly?

 

 I added back a few of the extrudes.

Fusion360SS3.jpg

and here is the render output local after a few min.

Fusion360SS4.jpg

as you can see, even after a much shorter render time has more iterations complete.

 

 

 

Am I doing something wrong using the software?

 

Thank  you

-Tevis 

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Message 6 of 9

Anonymous
Not applicable
The message about drivers has nothing to do with the behavior. My desktop has the same behavior and its running an older AMD 6970 with up to date drivers and it still renders exactly as my netbook does. (But much quicker!)
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Message 7 of 9

chengyun.yang
Alumni
Alumni

Hi, 

 

You may need to wait a while before the public link shows up in the "share public link" dialog. Or you can just send me(chengyun.yang@autodesk.com) your model through the email. 

 

To switch between different view styles(wireframe and solid), you can go to the navigation toolbar(at the bottom of the viewport) ->Display settings->Effects->Visual styles. 

 

This looks like a bug and we need to look into it when we get your model. 

 

Thanks

Chengyun

Fusion Development Team

Message 8 of 9

Anonymous
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Message 9 of 9

chengyun.yang
Alumni
Alumni

Hi,

 

I have looked at your file. The reason why the model looks weird in the local rendering is in local rendering we also render the sketch profile bodies and in this particular model, the sketch profile body happens to be coplanar with one face of the underlying body. This causes the typical Z fighting problem in the ray tracing renderer. In the Cloud rendering, we don't render the sketch profile body and that is why we don't have this problem in cloud rendering. 

 

I will bring this problem to our product management team to see if we should also disable the rendering of the sketch profile body in the local ray tracing rendering as well. In the meantime, you can work around this problem on your side by making the sketch invisible in the UI browser.

 

Thanks

Chengyun

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