Last Update broke Mesh2T-Splines, Mesh2Brep,and Mesh Import Position+Scale
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While the new mesh tools are quite cool, the update broke the functionality and usability of the T-Splines and Base feature (mesh to BREP) inside Fusion 360 completely.
The problems and observations:
TS and Insert Mesh do not give you a scale import dialog
Only create Mesh object and then insert Mesh gives you the scale import dialog
Quad meshes will be imported as triangles !? Seriously why! makes absolutely no sense!
Quad mesh imported into TS I can be converted back to a quad TS object while the imported mesh had triangles – but then you also have no scale for import.
Mesh imported inside new mesh object with correct scale then fails to be converted to TS because TS then complains about the triangles.
Why does Fusion add a Mesh feature when being inside TS mode infront of the TS feature in timeline?
Importing obj and stl objects in new Mesh objects places objects at random positions.
Adding a new base feature inserting the quad mesh cube also results into a scale and triangulation issue.
mesh and ts video:
https://drive.google.com/file/d/0Byzv_NlyKp_2TDNEM0RKSl9EaDA/view
mesh and base feature video:
https://drive.google.com/file/d/0Byzv_NlyKp_2TzdDSDFnWmxKcGM/view
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
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