Command | Key Combinations |
---|---|
Extrude | E |
Hole | H |
Press Pull | Q |
Fillet | F |
Move | M |
Toggle Visibility | V |
Toggle Component Color Cycling | N |
Appearance | A |
Compute All | Command + B (Mac) or Crtl + B (Windows) |
Joint | J |
As-built Joint | Shift + J |
Line | L |
2-point Rectangle | R |
Center Diameter Circle | C |
Trim | T |
Offset | O |
Measure | I |
Project | P |
Normal / Construction | X |
Sketch Dimension | D |
Scripts and Add-ins | Shift + S |
Window Selection | 1 |
Freeform Selection | 2 |
Paint Selection | 3 |
Canvas Selection | Windows Key Combinations | Mac Key Combinations |
---|---|---|
Pan | Hold Middle Mouse Button | Hold Middle Mouse Button |
Zoom | Roll Middle Mouse Button | Roll Middle Mouse Button |
Orbit | Hold Shift + Hold Middle Mouse Button | Hold Shift + Hold Middle Mouse Button |
Orbit around point | Hold Shift + Click then Hold Middle Mouse Button | Hold Shift + Click then Hold Middle Mouse Button |
Undo | Ctrl + Z | Command + Z |
Redo | Ctrl + Y | Command + Y |
Copy | Ctrl + C | Command + C |
Paste | Ctrl + V | Command + V |
Cut | Ctrl + X | Command + X |
Sculpt Workspace Selection | ||
---|---|---|
Grow selection | Shift + Up Arrow | Shift + Up Arrow |
Shrink selection | Shift + Down Arrow | Shift + Down Arrow |
Loop selection | Alt + P | Control + P |
Loop grow selection | Alt + O | Control + O |
Ring selection | Alt + L | Control + L |
Ring grow selection | Alt + K | Control + K |
Ring shrink selection | Alt + J | Control + J |
Previous U | Alt + Left Arrow | Control + Command + Left Arrow |
Next U | Alt + Right Arrow | Control + Command + Right Arrow |
Previous V | Alt + Down Arrow | Control + Command + Down Arrow |
Next V | Alt + Up Arrowm | Control + Command + Up Arrow |
Range selection | Alt + M | Command + M |
Invert selection | Alt + N | Command + N |
Toggle box mode | Ctrl + 1 | Ctrl + 1 |
Toggle control frame mode | Ctrl + 2 | Ctrl + 2 |
Toggle smooth mode | Ctrl + 3 | Ctrl + 3 |
Select edge ring | Double-click an edge | Double-click an edge |
Select face ring | Select two faces then double-click a third face | Select two faces then double-click a third face |
Edit Form Command | ||
---|---|---|
Add geometry | Alt + Drag | Alt + Drag |
Add geometry and keep creases | Alt + Ctrl + Drag | Alt + Ctrl + Drag |
There are multiple ways to navigate the view of the model in the canvas.
Windows only
3DConnexion devices are supported with Fusion 360.
Command | Key Combinations |
---|---|
Extrude | E |
Hole | H |
Press Pull | Q |
Fillet | F |
Move | M |
Toggle Visibility | V |
Toggle Component Color Cycling | N |
Appearance | A |
Compute All | Command + B (Mac) or Crtl + B (Windows) |
Joint | J |
As-built Joint | Shift + J |
Line | L |
2-point Rectangle | R |
Center Diameter Circle | C |
Trim | T |
Offset | O |
Measure | I |
Project | P |
Normal / Construction | X |
Sketch Dimension | D |
Scripts and Add-ins | Shift + S |
Window Selection | 1 |
Freeform Selection | 2 |
Paint Selection | 3 |
Canvas Selection | Windows Key Combinations | Mac Key Combinations |
---|---|---|
Pan | Hold Middle Mouse Button | Hold Middle Mouse Button |
Zoom | Roll Middle Mouse Button | Roll Middle Mouse Button |
Orbit | Hold Shift + Hold Middle Mouse Button | Hold Shift + Hold Middle Mouse Button |
Orbit around point | Hold Shift + Click then Hold Middle Mouse Button | Hold Shift + Click then Hold Middle Mouse Button |
Undo | Ctrl + Z | Command + Z |
Redo | Ctrl + Y | Command + Y |
Copy | Ctrl + C | Command + C |
Paste | Ctrl + V | Command + V |
Cut | Ctrl + X | Command + X |
Sculpt Workspace Selection | ||
---|---|---|
Grow selection | Shift + Up Arrow | Shift + Up Arrow |
Shrink selection | Shift + Down Arrow | Shift + Down Arrow |
Loop selection | Alt + P | Control + P |
Loop grow selection | Alt + O | Control + O |
Ring selection | Alt + L | Control + L |
Ring grow selection | Alt + K | Control + K |
Ring shrink selection | Alt + J | Control + J |
Previous U | Alt + Left Arrow | Control + Command + Left Arrow |
Next U | Alt + Right Arrow | Control + Command + Right Arrow |
Previous V | Alt + Down Arrow | Control + Command + Down Arrow |
Next V | Alt + Up Arrowm | Control + Command + Up Arrow |
Range selection | Alt + M | Command + M |
Invert selection | Alt + N | Command + N |
Toggle box mode | Ctrl + 1 | Ctrl + 1 |
Toggle control frame mode | Ctrl + 2 | Ctrl + 2 |
Toggle smooth mode | Ctrl + 3 | Ctrl + 3 |
Select edge ring | Double-click an edge | Double-click an edge |
Select face ring | Select two faces then double-click a third face | Select two faces then double-click a third face |
Edit Form Command | ||
---|---|---|
Add geometry | Alt + Drag | Alt + Drag |
Add geometry and keep creases | Alt + Ctrl + Drag | Alt + Ctrl + Drag |
There are multiple ways to navigate the view of the model in the canvas.
Windows only
3DConnexion devices are supported with Fusion 360.
hi There, Thanks for posting This. I just found out about Fusion360 yesterday. so I am an obvious F360 noob.
however I got about 30,000 hours doing mostly architectural Autocad, but I have been out of the work for
The Last 6 or 7 years. (early retirement is not all cracked up to be what I Thought it would be = i b 2 bored)
*
I use a right-handed mouse Left-handed without reassigning any of the Mouse functionality.
This is because I had to write down all of our Bosses/Owners contradictory Info, Consultants, in 1989.
eventually I figured out, since my right-hand was just over the numeric keypad That I could define
any Autocad command by using a Numeric Command Alias. (hereinafter someTimes refered as NCA's)
maybe not all Fusion360 commands need to be in a numeric alias format, but the most used
for Numeric Command Aliases, see The following snippet for an Idea of what This Looks like.
**
maybe for Fusion360 command aliases just use the Top Menu Location, and Then the drop down positon, and Then maybe The Options as an Option
11 = model, model
12 = model, patch
13 = model, render
etc
21 = Create, new component
22 = Create, box
23 = Create, cylinder
24 = Create, sphere
etc
or maybe
2.16.3 = Create, pattern, option/pattern on path (#3)
(a "." produces an "Invalid dotted pair"s in AutoLISP)
so maybe Then
216-3 = Create, pattern, option/pattern on path (#3)
or something more appropriate, just use what You want when You want
just an Idea, I know This works really well in Autocad, used it for many years
maybe someone else can re-direct This to work for Fusion360 much more better
say, where The Hell are You's hiding The AutoLISP functionality?? I have not found it
not yet.
any comments, suggestions, observations & general personal guidance
is greatly appreciated. I am way behind on Learning Fusion360, (ouch)
I feel The need to get up To speed. (I said That)
Thank You for your Time and consideration
Randy (just add coffee)
2dcd2b3d@gmail.com
****
;;;;num-keys.lsp
;;;;written by Randy L. Sanders
;;;;original idea sometime in '91
;;;;This is the basic 0-99 version
(defun c:* () (c:laycur) (princ))
(defun c:- () (c:laymch) (princ))
(defun c:+ () (c:ai_molc) (princ))
(defun c:++ ()(progn (load "mat-mtc") (c:mtc)) (princ))
(defun c:+++ () (progn (load "lyr-plan") (c:lyr-plan)) (princ))
;;;commented out routines ";;--" are non-standard additional lisp routines
;;;This variation may not be up to current with the latest "full" num-keys.lsp
(defun c:0 () (command "orthomode" 0) (princ))
(defun c:1 () (command "orthomode" 1) (princ))
(defun c:2 () (progn (command "cmdecho" 1) (command "dist")) (princ))
(defun c:3 () (progn (command "cmdecho" 1) (command "dist" "nea" pause "per" pause)) (princ))
(defun c:+4 () (command ".osnap") (princ))
(defun c:+5 () (command "'osnap" "") (princ))
(defun c:+6 () (command "'osnap" "end,ins,int,mid") (princ))
(defun c:+61 () (command "'osnap" "end,ins,int,mid,per") (princ))
(defun c:+7 () (command "'osnap" "nea,per") (princ))
(defun c:+8 () (command "'osnap" "ins,cen") (princ))
(defun c:+9 () (command "'osnap" "ins,cen,quad") (princ))
;;;
(defun c:00 () (progn (command nil nil nil)(command ".save" "") (princ)))
;;;;
;;; This is The 1st numeric comand alias I came up with (c:00) = .save
;;; The "." makes sure To use the "original" command - not redefined
;;; just fooling around doing the Text input at The Command Line prompt
;;; it worked so Then it was off To The races with all of This other NCA's
;;;;
(defun c:01 () (progn (load "lyr-lno") (c:lno)) (princ))
(defun c:02 () (command ".qsave") (princ))
(defun c:03 () (progn (prompt "\nwblocking to file: ") (command ".wblock" "~") (princ)))
(defun c:04 () (command ".plot") (princ))
(defun c:05 () (command ".xclip" pause "" "s") (princ))
(defun c:051 () (command ".xclip" pause "" "n" "y" "s") (princ))
(defun c:06 () (c:re) (princ))
(defun c:07 () (command ".regen") (princ))
(defun c:08 () (command ".regenall") (princ))
(defun c:09 () (command ".redraw") (princ))
(defun c:10 () (command "'pan") (princ))
(defun c:11 () (command ".zoom" "w") (princ))
(defun c:12 () (command ".zoom" ".95x") (princ))
(defun c:13 () (command ".zoom" ".5x") (princ))
(defun c:14 () (command "'zoom" "p") (princ))
(defun c:15 () (command "'zoom" "d") (princ))
(defun c:16 () (command ".zoom" "e") (princ))
(defun c:17 () (command ".zoom" "e" "zoom" ".98x" ".save" "") (princ))
(defun c:18 () (command "view" "s" pause) (princ))
(defun c:19 () (command "view" "r" ) (princ))
(defun c:20 () (command ".arc") (princ))
(defun c:21 () (command ".line") (princ))
(defun c:22 () (command ".pline") (princ))
(defun c:23 () (command "rectang") (princ))
(defun c:24 () (command ".polygon") (princ))
(defun c:25 () (command ".insert") (princ))
(defun c:250 () (progn (load "blk-blk0") (c:blk0)) (princ))
(defun c:251 () (progn (load "blk-blk1") (c:blk1)) (princ))
(defun c:255 () (progn (load "blk-blkx") (c:ble)) (princ))
(defun c:26 () (command ".circle") (princ))
(defun c:263 () (progn (setq dsmm (getreal "\nEnter Distance in MM for Circle Radius: ")) (command ".circle" pause (/ dsmm 25.4))) (princ))
(defun c:27 () (progn (load "n27") (c:n27)) (princ))
(defun c:28 () (command "bmake") (princ))
(defun c:29 () (command ".bhatch") (princ))
(defun c:30 () (command ".copy") (princ))
(defun c:31 () (command ".move") (princ))
(defun c:32 () (command ".erase") (princ))
(defun c:33 () (command ".offset") (princ))
**//** - end of autoLISP rant.
It is sorted by Function category. with Edit(s) getting The most attention.
This goes up To about 400, or so. I dont use all of Them just The one's I need
To use
hi There, Thanks for posting This. I just found out about Fusion360 yesterday. so I am an obvious F360 noob.
however I got about 30,000 hours doing mostly architectural Autocad, but I have been out of the work for
The Last 6 or 7 years. (early retirement is not all cracked up to be what I Thought it would be = i b 2 bored)
*
I use a right-handed mouse Left-handed without reassigning any of the Mouse functionality.
This is because I had to write down all of our Bosses/Owners contradictory Info, Consultants, in 1989.
eventually I figured out, since my right-hand was just over the numeric keypad That I could define
any Autocad command by using a Numeric Command Alias. (hereinafter someTimes refered as NCA's)
maybe not all Fusion360 commands need to be in a numeric alias format, but the most used
for Numeric Command Aliases, see The following snippet for an Idea of what This Looks like.
**
maybe for Fusion360 command aliases just use the Top Menu Location, and Then the drop down positon, and Then maybe The Options as an Option
11 = model, model
12 = model, patch
13 = model, render
etc
21 = Create, new component
22 = Create, box
23 = Create, cylinder
24 = Create, sphere
etc
or maybe
2.16.3 = Create, pattern, option/pattern on path (#3)
(a "." produces an "Invalid dotted pair"s in AutoLISP)
so maybe Then
216-3 = Create, pattern, option/pattern on path (#3)
or something more appropriate, just use what You want when You want
just an Idea, I know This works really well in Autocad, used it for many years
maybe someone else can re-direct This to work for Fusion360 much more better
say, where The Hell are You's hiding The AutoLISP functionality?? I have not found it
not yet.
any comments, suggestions, observations & general personal guidance
is greatly appreciated. I am way behind on Learning Fusion360, (ouch)
I feel The need to get up To speed. (I said That)
Thank You for your Time and consideration
Randy (just add coffee)
2dcd2b3d@gmail.com
****
;;;;num-keys.lsp
;;;;written by Randy L. Sanders
;;;;original idea sometime in '91
;;;;This is the basic 0-99 version
(defun c:* () (c:laycur) (princ))
(defun c:- () (c:laymch) (princ))
(defun c:+ () (c:ai_molc) (princ))
(defun c:++ ()(progn (load "mat-mtc") (c:mtc)) (princ))
(defun c:+++ () (progn (load "lyr-plan") (c:lyr-plan)) (princ))
;;;commented out routines ";;--" are non-standard additional lisp routines
;;;This variation may not be up to current with the latest "full" num-keys.lsp
(defun c:0 () (command "orthomode" 0) (princ))
(defun c:1 () (command "orthomode" 1) (princ))
(defun c:2 () (progn (command "cmdecho" 1) (command "dist")) (princ))
(defun c:3 () (progn (command "cmdecho" 1) (command "dist" "nea" pause "per" pause)) (princ))
(defun c:+4 () (command ".osnap") (princ))
(defun c:+5 () (command "'osnap" "") (princ))
(defun c:+6 () (command "'osnap" "end,ins,int,mid") (princ))
(defun c:+61 () (command "'osnap" "end,ins,int,mid,per") (princ))
(defun c:+7 () (command "'osnap" "nea,per") (princ))
(defun c:+8 () (command "'osnap" "ins,cen") (princ))
(defun c:+9 () (command "'osnap" "ins,cen,quad") (princ))
;;;
(defun c:00 () (progn (command nil nil nil)(command ".save" "") (princ)))
;;;;
;;; This is The 1st numeric comand alias I came up with (c:00) = .save
;;; The "." makes sure To use the "original" command - not redefined
;;; just fooling around doing the Text input at The Command Line prompt
;;; it worked so Then it was off To The races with all of This other NCA's
;;;;
(defun c:01 () (progn (load "lyr-lno") (c:lno)) (princ))
(defun c:02 () (command ".qsave") (princ))
(defun c:03 () (progn (prompt "\nwblocking to file: ") (command ".wblock" "~") (princ)))
(defun c:04 () (command ".plot") (princ))
(defun c:05 () (command ".xclip" pause "" "s") (princ))
(defun c:051 () (command ".xclip" pause "" "n" "y" "s") (princ))
(defun c:06 () (c:re) (princ))
(defun c:07 () (command ".regen") (princ))
(defun c:08 () (command ".regenall") (princ))
(defun c:09 () (command ".redraw") (princ))
(defun c:10 () (command "'pan") (princ))
(defun c:11 () (command ".zoom" "w") (princ))
(defun c:12 () (command ".zoom" ".95x") (princ))
(defun c:13 () (command ".zoom" ".5x") (princ))
(defun c:14 () (command "'zoom" "p") (princ))
(defun c:15 () (command "'zoom" "d") (princ))
(defun c:16 () (command ".zoom" "e") (princ))
(defun c:17 () (command ".zoom" "e" "zoom" ".98x" ".save" "") (princ))
(defun c:18 () (command "view" "s" pause) (princ))
(defun c:19 () (command "view" "r" ) (princ))
(defun c:20 () (command ".arc") (princ))
(defun c:21 () (command ".line") (princ))
(defun c:22 () (command ".pline") (princ))
(defun c:23 () (command "rectang") (princ))
(defun c:24 () (command ".polygon") (princ))
(defun c:25 () (command ".insert") (princ))
(defun c:250 () (progn (load "blk-blk0") (c:blk0)) (princ))
(defun c:251 () (progn (load "blk-blk1") (c:blk1)) (princ))
(defun c:255 () (progn (load "blk-blkx") (c:ble)) (princ))
(defun c:26 () (command ".circle") (princ))
(defun c:263 () (progn (setq dsmm (getreal "\nEnter Distance in MM for Circle Radius: ")) (command ".circle" pause (/ dsmm 25.4))) (princ))
(defun c:27 () (progn (load "n27") (c:n27)) (princ))
(defun c:28 () (command "bmake") (princ))
(defun c:29 () (command ".bhatch") (princ))
(defun c:30 () (command ".copy") (princ))
(defun c:31 () (command ".move") (princ))
(defun c:32 () (command ".erase") (princ))
(defun c:33 () (command ".offset") (princ))
**//** - end of autoLISP rant.
It is sorted by Function category. with Edit(s) getting The most attention.
This goes up To about 400, or so. I dont use all of Them just The one's I need
To use
Greetings!
These shortcuts, especially the camera controls for navigating the viewport, need to be customizable.
I'm a C4D user and much of my muscle memory developed over the last 15 years as a UI designer for quick production needs to be served by a program like this. I can't stress this enough.
For instance, these are standard in C4D (but can also be customized):
LMB+1 Key = Zoom Camera
LMB+2 Key = Pan Camera
LMB+3 Key = Rotate Camera
I see that this thread is a bit old, has customization been added in? It's a deal breaker for me if it hasn't but if it has, I'm in!
Thanks!
Greetings!
These shortcuts, especially the camera controls for navigating the viewport, need to be customizable.
I'm a C4D user and much of my muscle memory developed over the last 15 years as a UI designer for quick production needs to be served by a program like this. I can't stress this enough.
For instance, these are standard in C4D (but can also be customized):
LMB+1 Key = Zoom Camera
LMB+2 Key = Pan Camera
LMB+3 Key = Rotate Camera
I see that this thread is a bit old, has customization been added in? It's a deal breaker for me if it hasn't but if it has, I'm in!
Thanks!
Hey I am a newb so this maybe a stupid question but there is no selection shortcut. Am I missing something?
Hey I am a newb so this maybe a stupid question but there is no selection shortcut. Am I missing something?
Hey there, there only keyboard shortcuts available for selections are 1, 2, and 3. This let's you toggle through the 3 selection behaviors.
Hey there, there only keyboard shortcuts available for selections are 1, 2, and 3. This let's you toggle through the 3 selection behaviors.
Hey Folks,
Any updates on allowing users to customize their camera manipulation controls?
For instance:
LMB+1 Key = Zoom Camera
LMB+2 Key = Pan Camera
LMB+3 Key = Rotate Camera
These are controls used by C4D, a popular 3D program used for film, product animations, motion graphics and more.
Please make it a priority to add this in, it's super important for users coming from other software!
As an aside, it would also be nice to get a clean mesh out of F360 and into a program like C4D without having to use yet another program like MOI just to clean up F360s export.
Cheers -
Hey Folks,
Any updates on allowing users to customize their camera manipulation controls?
For instance:
LMB+1 Key = Zoom Camera
LMB+2 Key = Pan Camera
LMB+3 Key = Rotate Camera
These are controls used by C4D, a popular 3D program used for film, product animations, motion graphics and more.
Please make it a priority to add this in, it's super important for users coming from other software!
As an aside, it would also be nice to get a clean mesh out of F360 and into a program like C4D without having to use yet another program like MOI just to clean up F360s export.
Cheers -
Estimado Keping.
No se ven las imágenes al final del Post de los Shortcut
Thank
Estimado Keping.
No se ven las imágenes al final del Post de los Shortcut
Thank
I want to throw in my vote for more customizability of the camera move/pan/zoom shortkeys. In particular, as "middle mouse button" is often extremely unergonimic on mouse-wheel mice. (I use Logictech M705). My preference would be: Mouse Wheel = zoom, Mouse Wheel + Key1 (f.e. CTRL) = pan up-down, Mouse Wheel + Key2 (f.e. SHIFT) = pan left-right, Mouse move + Key1 to rotate "free", Mouse move + key2 = rotate "retricted". Hence the mouse is always in "selection" mode when no button is pressed, and no other mouse button is needed at all. Just one optional configuration of course...
I want to throw in my vote for more customizability of the camera move/pan/zoom shortkeys. In particular, as "middle mouse button" is often extremely unergonimic on mouse-wheel mice. (I use Logictech M705). My preference would be: Mouse Wheel = zoom, Mouse Wheel + Key1 (f.e. CTRL) = pan up-down, Mouse Wheel + Key2 (f.e. SHIFT) = pan left-right, Mouse move + Key1 to rotate "free", Mouse move + key2 = rotate "retricted". Hence the mouse is always in "selection" mode when no button is pressed, and no other mouse button is needed at all. Just one optional configuration of course...
Hello F360 Team,
Have custom keyboard shortcuts been implemented yet?
Specifically:
LMB+1 Key = Zoom Camera
LMB+2 Key = Pan Camera
LMB+3 Key = Rotate Camera
These are controls used by C4D, a popular 3D program used for film, product animations, motion graphics and more.
Please make it a priority to add this in, it's super important for users coming from other software!
Thanks!
Hello F360 Team,
Have custom keyboard shortcuts been implemented yet?
Specifically:
LMB+1 Key = Zoom Camera
LMB+2 Key = Pan Camera
LMB+3 Key = Rotate Camera
These are controls used by C4D, a popular 3D program used for film, product animations, motion graphics and more.
Please make it a priority to add this in, it's super important for users coming from other software!
Thanks!
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