Joints not having effect - moving body does not move connected components

Joints not having effect - moving body does not move connected components

kierenj
Explorer Explorer
1,402 Views
10 Replies
Message 1 of 11

Joints not having effect - moving body does not move connected components

kierenj
Explorer
Explorer

My workflow so far:

 

1. Create a parametric dodecahedron using a great screencast I found here - end up with a regular dodecahedron body

2. Import 12 x components, one for each face

3. Create a sketch on each face using construction lines to find the midpoint

4. Create a ball joint to move and align each component to the midpoint of each face, pointing outwards

 

At this point, I can edit the original parameters and everything adjusts nicely.

 

However, I now want to split the dodecahedron and move/rotate one half around. If I do so - or even if I just move the whole dodecahedron body - the components are not "attached" / do not move with the body.

 

How can I achieve this please?

0 Likes
1,403 Views
10 Replies
Replies (10)
Message 2 of 11

TrippyLighting
Consultant
Consultant

Please share your design (public link through data panel).


EESignature

0 Likes
Message 3 of 11

kierenj
Explorer
Explorer

Link: https://a360.co/2PmPJiN

 

Thanks!

0 Likes
Message 4 of 11

g-andresen
Consultant
Consultant

Hi,

the reason is: You tried to create joints between components (LED) and Body (dodecahedron)

1. Create a component from the body.
2. what should the ball joint be for?

joints are only possible with componentsjoints are only possible with components

günther

0 Likes
Message 5 of 11

kierenj
Explorer
Explorer

Ok, so if I convert the body to a component, then create the joints, it should work?

 

The ball joint was a convenient way of moving and orienting the LED components to the faces. I could also move and align, but I suspect they wouldn't then be pinned in place for subsequent transformations or operations on the dodecahedron?

 

Incidentally, you're right that I tried to create joints between a body and components.. but also that I succeeded to do so: the joints exist! Is this something that's not really supported, but it let me do it for some reason?

 

Either way, I'll give it a go, thanks very much

0 Likes
Message 6 of 11

lichtzeichenanlage
Advisor
Advisor

- Convert the body to a component

- Create holes where you can mount the LEDs. Alternatively you can create joint origins or sketch points to mount the LEDs. 

0 Likes
Message 7 of 11

SaschaZimmer
Advisor
Advisor

Hi @kierenj 

That's certainly not the desired effect. How did you see the attachment of the LEDs? The body does not contain any holes

 

2019-10-28_18h44_34.png

 



Sascha Zimmer
Industriemechaniker CNC Bearbeitungszentrum
Opel Automobile GmbH
Facebook |LinkedIn






0 Likes
Message 8 of 11

kierenj
Explorer
Explorer

I've converted the body to a component, created another joint, and again, if I move the component, the connected component doesn't move.

 

I realise the body is solid with no holes currently - I'm looking to orient the LEDs, then use them to cut out an appropriate hole. That's not my question -

 

My question again is - how do I make it so that when I translate, or slice the main dodecahedron and translate pieces of it - the attached components move with it?

 

Please?

0 Likes
Message 9 of 11

g-andresen
Consultant
Consultant

Hi,

You must also renew the joints so that the LEDs have a connection to the component and not to the body.

This way: right click joint > Edit joint  > delete C1/C2 > select new joint!

 

günther

0 Likes
Message 10 of 11

kierenj
Explorer
Explorer

Thanks, but I recreated them from scratch after converting to a component. Moving the shape component still doesn't move the connected ones

0 Likes
Message 11 of 11

SaschaZimmer
Advisor
Advisor

Hello @kierenj 

Maybe you have to Fix The Main Component ?

I made a Screencast.

 

https://autode.sk/32XrLP1

 



Sascha Zimmer
Industriemechaniker CNC Bearbeitungszentrum
Opel Automobile GmbH
Facebook |LinkedIn






0 Likes