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I need your help. I have been reviewing Joining two components together, and I suspect that this is what I need, but I cannot get it to work for me and I have spent several hours on this.
A simplified version of what I want to do is to attach two components, a rectangle to a sphere. (What I really want to do is attach a rectangle to a component made from a flattened quadball.)
Jesse said,
In order to affix a joint origin to side of the cylinder, first make a Construct plane, specifically a Tangent plane to the side of the cylinder where desired. Then define a sketch on that plane, and go to Sketch > Project / Include > Intersect, click on the cylinder, and a purple line will be created indicating where the very top of the cylinder kiss touches the sketch plane. Create a point coincident with that line. Exit the sketch and use that point to define your second joint origin when creating the rigid joint.
According to Laughingcreek to make a tangent plane:
The "plane tangent to face at point" will work on any surface. Pick the face, then pick the point. The point doesn't have to be on the surface, but it makes the most sense to me if it is.
You do have to have a point though. You can either place one along existing geometry, like an edge, or project one to the surface from another sketch using "project to surface."
- If the plane is tangent to the sphere, where and what kind of sketch should we put onto the plane?
- Do you click on it before you go to Sketch>Project/Include>Intersect?
- The menu say geometry and selection filter (specified entity or bodies). What goes where?
- If the plane is tangent to the sphere, where will the purple line be?
Solved! Go to Solution.