Joining bodies together

Joining bodies together

karl
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Joining bodies together

karl
Advocate
Advocate

If I have two irregular bodies I move close together and want to join into a single body, is F360 able to automatically sort of "weld" them together, filling in any gaps between them, or is that something I should do manually using sculpting tools (or another program completely)?

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jhackney1972
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No, the two bodies must intersect or touch.  Then you must use the Combine tool to merge them together.

 

Edit: You can of course add a third body to fill in the gap between the two original bodies but the same rules apply.

John Hackney, Retired
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