Issue with loft rail

Issue with loft rail

jphalip
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Message 1 of 28

Issue with loft rail

jphalip
Enthusiast
Enthusiast

Hi,

 

I'm trying to create a loft between two profiles (a circle and a rectangle with rounded corners) using a spline centerline. My issue is that, even though I've selected a centerline, it still creates another rail on the side. And unfortunately I can't seem to move that rail to when I'd like.

 

Here's the issue:

 

2023-05-17_09-35-49.png

 

I tried to edit the loft and drag the rail's position:

2023-05-17_09-36-24.png

But then after clicking 'Ok', the rail returns to the wrong position:

2023-05-17_09-37-03.png

 

How can I fix this? Please see the problematic Fusion 360 file attached.

 

Thanks in advance!

 

Julien

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Message 21 of 28

wersy
Mentor
Mentor

I just found out, it makes a difference depending on where you place the seam.

 

seam position.jpg

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Message 22 of 28

jphalip
Enthusiast
Enthusiast

Thank you all for the thoughtful replies.

 

I recreated the whole design from scratch and constrained all the sketches (except the splines one). Hopefully that resolves any potential misalignments between the sketches themselves. I also tried creating the centerline with arcs instead of a spline, as suggested by @TheCADWhisperer. See the new file attached.

 

However, even with all of that, the resulting loft still isn't symmetrical... How strange!

 

Let me know if you can think of a way to make this work. Otherwise I'll try some of the workarounds that have been suggested earlier in this thread.

 

2023-05-18_09-34-38.png

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Message 23 of 28

jphalip
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Enthusiast

@wersy wrote:

I just found out, it makes a difference depending on where you place the seam.


Yes, that's what I had found too, which is why I was asking about how to fix the seam in my original post. My guess is that Fusion 360 takes two points (source and destination) randomly as a guide for the extrapolation. And the fact that the rectangle has rounded corners makes it pick the wrong points. That's fine as a default behavior, but what puzzles me is why it won't save the new point after you drag it and click 'Ok'.

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Message 24 of 28

HughesTooling
Consultant
Consultant
Accepted solution

@jphalip wrote:

Thank you all for the thoughtful replies.

 

However, even with all of that, the resulting loft still isn't symmetrical... How strange!

 

2023-05-18_09-34-38.png


Did you see my post about spitting the circles in half so you can pick a seam at any quadrant?

 

Actually seems to work well in the middle of one of the long edges. See attached file,

HughesTooling_0-1684430246701.png

 

Mark Hughes
Owner, Hughes Tooling
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Message 25 of 28

jphalip
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Very interesting. I confirm that this works, thank you!

 

By the way, how did you split the circles? By deleting the circles and recreating them using 4 arcs?

 

Using your method, the seem is correctly centered by default, which is great.

 

However, one thing I still don't quite understand. Why isn't it possible to move the seam and then save the new seam? If Fusion 360 properly saved the change, I think the original sketch would have worked too.

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Message 26 of 28

HughesTooling
Consultant
Consultant

 


@jphalip wrote:

Very interesting. I confirm that this works, thank you!

 

By the way, how did you split the circles? By deleting the circles and recreating them using 4 arcs?

 


@jphalip All I did was extend the construction line you had then used break from the modify menu. Also note the Extend option on the same menu.

HughesTooling_0-1684863969046.png

 


@jphalip wrote:

 

However, one thing I still don't quite understand. Why isn't it possible to move the seam and then save the new seam? If Fusion 360 properly saved the change, I think the original sketch would have worked too.


I think the solid version of loft is just finding the simplest answer, with the surface version you have more control. There are a few situations where the surface tools give better results.

Mark Hughes
Owner, Hughes Tooling
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Message 27 of 28

daniel_gladyshev
Contributor
Contributor

spliting the circle is a hack, but the real problem is how to move the line on the surface, or better simple get rid of it.
i have a similar situation, and it driving me nuts why the surface created by loft on a round object has a line on it.

daniel_gladyshev_0-1750683943916.png

loft from circle to slot form so they are perfect curves

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Message 28 of 28

TrippyLighting
Consultant
Consultant

@daniel_gladyshev wrote:

spliting the circle is a hack,


No, it isn't

You are also using the wrong loft setting if you are only getting 1 edge.

If you enable the Keep tangent edges, then you'll get 4 edges with tangent surface transitions and better surfaces.

Then spitting the circle will provide you with better control over the shape. 


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