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I am designing a 3d printable RC airplane. All components have been weighed and drawn out on paper so I have a rough idea of where everything needs to be to maintain proper CG. This has provided me with the cross sectional area in terms of X & Z and the spacing between all the needed sketches in the Y direction.
While working through the nose of the plane I decided to try lofting the first few sketches to see what the result will be and I noticed that there is an odd buldge here. This is the sort of thing that I normally solve in Inventor by adding more sketches in very short intervals to more precisely control the shape of the loft. However this is also very time consuming and I wanted to ask if this is the best method or not?
The first sketch of the 4 I have so far is a single point, and I noticed that when I set the loft at that point to a tangent I can modify the weight of it so as to control how pointy the tip is. I am wondering if there is something simalar to this for the other sketches the loft passes through. The top edge of the nose is correct but the bottom has a buldge:
Is the best way to fix this just to have a few sketches there only a few mm apart? For frame of reference the nose section seen here is 250mm long.
Solved! Go to Solution.