Is is possible to create a coil around a lofted shape?

Is is possible to create a coil around a lofted shape?

Anonymous
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Message 1 of 14

Is is possible to create a coil around a lofted shape?

Anonymous
Not applicable

Hi,

I'm having trouble creating a coil that is wrapped around a lofted railing.  The loft is .75" on one end and trappers up to 1.5". And to add more complexity it follows a spline path that curls.  I've tried a lot of different things and nothing seems to work.  It's my first project using Fusion 360, so I don't really know if what I'm trying to do is even possible with the software.

 

Any insight would be greatly appreciated.

 

Thank you,

Brandon

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Accepted solutions (1)
2,972 Views
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Replies (13)
Message 2 of 14

Anonymous
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Hey, attach a picture and I'll take a look at it. Thanks

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Message 3 of 14

TrippyLighting
Consultant
Consultant

Creating  coils around a lot I can imagine, even though the coil tool is rather limited. However if that loft follows a spline I don;t see myself doing that with Fusion 360.

 

The question is wheter this is just a modeling exercise or f some physical end product is deserted and with what features.

 

The shape you are describing I'd likely do in Blender. If it then needs to be in Fusion it could be exported as a .obj file, imported into Fusion 360 and converted into a T-Spline.


EESignature

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Message 4 of 14

donsmac
Collaborator
Collaborator
Accepted solution

 I made this by creating a 3D sketch using the spline tool, and clicking on the t-spline curve intersections.  The t-spline object was made by lofting with a lot of subdivisions up the length (I used 100) but only  use 4 subdivisions around the body. Once the sketch was complete and end profiles added, the solid loft tool was used to get this result:

 

coils v3.jpg

 

 

coils2 v3.jpg

 

 

 .jpg

 

 

 

Message 5 of 14

Anonymous
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Unfortunately, due to the nature of the project I'm unable to post here.  

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Message 6 of 14

Anonymous
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This is exactly what I needed!  My next step was to try and create a series of planes and sketches around the loft, then project the sketches onto the lofted object.  This is much more efficient.

Being new to the software and not being very familiar with the tools yet is definitely a drawback.  Thank you so much for taking the time and showing how you did this.  Much appreciated!!!

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Message 7 of 14

Anonymous
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How did you get the sketch profiles to follow the 3D spline sketch as it made the twist around the body of the first loft?

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Message 8 of 14

donsmac
Collaborator
Collaborator

Once the spline is made, a profile is added to each end by first creating a construction plane at each end using 'Construct/Plane Along Path'. A profile sketch is then made on each of those construction planes. The loft gave me a bit of a problem when I selected the two profiles first, then the 'centre line' option for the guide and the spline as the rail, resulting in a self-intersecting error.

This problem was resolved by simply choosing only one profile first, then the 'Centerline' option for the guide type, selecting the spline for the rail, and finally going back to 'Profiles' and choosing the second profile.

Message 9 of 14

Anonymous
Not applicable

Ok, I did everything like you said.  But for some reason the second loft that twist around the first still is intersecting.  You can see the second one pierce through the first. Your version looks like it perfectly wraps all the way around.  What am I doing wrong?

 

Capture1.JPG

 

 

 

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Message 10 of 14

donsmac
Collaborator
Collaborator

From your image, it looks like you didn't create a construction plane at the end of the path. Then create a sketch on the plane and a circle who's center is the end-point of the spline.

 

I always wondered how do this (see image below): It was done by tracing a 3D spline around a T-spline cylinder that had a lot of subdivisions in it's length ( 8 divisions between each coil revolution and 8 subdivisions around the cylinder). 'Edit Form' was used on the cylinder to do a scale with soft modification enabled. The resulting tapered cylinder was sightly bowed but I used it to draw the 3D spline. Next, a close fitting tapered cylinder was placed inside the 3D spline. The 3D spline was then 'projected to the surface' of the tapered cylinder using 'closest point'. 

I created the loft in the usual way.

golden scaling spiral 2.jpg

 

 

 

Message 11 of 14

TrippyLighting
Consultant
Consultant

I can hardly believe this has not  received more Kudos.

 

@donsmac again you've shown that you are a master of innovative workflows and how to do it in Fusion 360 anyway!

Using a T-Spline loft basically as a 3d canvas or grid to create a 3D spine is such a brilliant idea!

 


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Message 12 of 14

donsmac
Collaborator
Collaborator

 

Thanks Trip 😉

I've explored this idea further. I'll post some results later. I agree, using a T-Spline body as a 3-D grid for a 3-D sketch is an interesting idea, especially when using soft modification, scale and twist (soft mod rotate) on the T-spline body. Curves can be extracted directly from the T-spline object in addition to adding 3-D spline sketch curves to it.

Just want to add a step to this idea: when the 3-D spline is wrapped around a T-spline form it may not touch the surface in places, so if that T-spline body is part of model as in the original post, then project the curve to the surface (using closest point) after converting the T-spline Body to a solid.  

 

Below are two examples of using the same T-spline cylinder that had soft modification (rotation and scale), applied. The spirals are are result of the soft rotation, I did not add them. I did add the vertical 3-D curves on the cage model.

The first example shows a cage that has t-spline pipes made from the splines,

and the second example shows a spiral made by lofting ( in patch mode ) a center line to a spiral curve. The result was then thickened and pattern rotated.

 

cage.jpg

 

 

anodized twist.jpg

 

 

 

Message 13 of 14

Anonymous
Not applicable

I really like what you are doing.  It is an awesome way to work.  I understand the concepts and I've spent probably close to 40 hours trying to get the profiles that are sketches and the planes at the ends of the paths to not intersect, however, they still are.  I've been using SolidWorks for 7 years, so trying to adjust to the terminology of Fusion, so maybe I'm not understanding when you convert, and T-splines vs. T-xyz....  As the sketch follows the path around the sketch profiles dose not stay perpendicular to the path.  It dives into the other geometry.

In the pic I posted you said it looks like I did not have a plane.  I did use a plane with a sketch on the plane.  Is there away you could share a file with me so I can see what you are doing.  I just need this to not intersect with the sounding geometry.

 

Thanks,

Brandon

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Message 14 of 14

donsmac
Collaborator
Collaborator

Hi bmagras2016

Sorry for the late reply, here's a screencast showing how this piece was done.

Although I've had success creating the loft that follows a curve that was projected to a surface, in this case it failed after a couple of attempts, so this video shows the work around (sorry for the length).

 

coil on t-spline loft.jpg