In addition to the advise already given, an overview,
I build all parts in place, with timeline history, won’t draw anything twice.
Build from outside > in. I use Surface bodies then Thicken, for our work, Solid and Shell is less reliable. Wing and Tail TE’s to a sharp edge, for example.
Make your Fusion workings, fit for your desired output, which is?
to create drawings, create dxf for 2d Cutting, or 3d toolpaths,
should be what drives the designing. Took me a long time to find the 3d workflows that suited me. Fusion has some bugs but it’s doable.
I use a component for the large sections, with many bodies, progressing to sub component for each part to output.
Example, Wing is component, sketch required geometry, end Ribs, then bodies for skin, spars, servo Rails, servo cable tubes, push rods, hinging, etc. when done, ribs are extracted and made into subcomponents, last. A workflow that suits me for Laser Cutting.
In your Cherokee example, you will see there is a few missing profile shadings, so already there are gaps in the geometry to fix, and
You have a component for each view sketch, I would keep those at the top level, with the canvasses, or referenced as if they are canvases. Again for the Wing, only bring into that Component what you need for a half wing to be mirrored late. You don’t need all those corrugated skin details, to make the flaps and ailerons.
I will check the other files, but a few clues for now.
Might help....