How to stop a pipe rotating in 3d print

How to stop a pipe rotating in 3d print

vampiro2004
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Message 1 of 43

How to stop a pipe rotating in 3d print

vampiro2004
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I have a holder for kitchen roll that i have designed that stands vertically on a pipe with two seperate snap lock pieces to fit round the pipe. Its desgined to save space. The problem is that it is slipping around the pipe as it is circular and so is my design. My question is what shape can i use to stop it from doing this?

 

I have attached the f3d file for my project

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Message 21 of 43

TheCADWhisperer
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@vampiro2004 

Edit - removed, my instructions, figured out a better way.

Back in a minute.

 

OK, I'm back.

Edit Sketch2 and add this rectangle shown in blue.

TheCADWhisperer_0-1740419184498.png

 

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Message 22 of 43

vampiro2004
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@TheCADWhisperer 

 

Done ready for the next steps

 

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Message 23 of 43

TheCADWhisperer
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@vampiro2004 

Oops, got called away again.

 

Now add these dimensions.

For the 125 and the 160 (to Origin) be sure to select the endpoints and NOT the centerlines.

TheCADWhisperer_0-1740431179397.png

 

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Message 24 of 43

TheCADWhisperer
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@vampiro2004 

TheCADWhisperer_1-1740431337712.png

Revolve the inner portion of the profile with Body3 visible and be sure to Join,

 

Make the sketch Visible again if hidden and this time Revolve the outer portion of the rectangle with NEW BODY.

TheCADWhisperer_0-1740431519955.png

 

Challenge 1. 

Add the tapped Hole and the threaded rod to these components just like did before.

 

Challenge 2.

If the first challenge went OK, then add this cap at the end using same techniques (but don't do the Fillet, I want to show you a different way).

TheCADWhisperer_2-1740432216863.png

TheCADWhisperer_3-1740432328549.png

 

 

 

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Message 25 of 43

vampiro2004
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@TheCADWhisperer 

 

manged to do up to the end cap, file atteched.

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Message 26 of 43

TheCADWhisperer
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@vampiro2004 

Very nice!  You even made the hole drill depth a bit deeper than the thread depth - that is a pro move on your end.  Not so important for 3D printing but critically important for mass production.

 

One thing to notice.

TheCADWhisperer_0-1740442347557.png

no red Lock symbol on your Sketch2 and a white dot in Sketch2.  This means the sketch is not fully defined.  White dots and blue lines should keep you awake at night.  Click and drag that white dot. You will see that you have an extra line there.  In this case you can delete it. In other cases you would add a Coincident Constraint to the endpoints to fully define location.

I will have more steps for you tomorrow.  Getting close to bedtime for me.

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Message 27 of 43

vampiro2004
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@TheCADWhisperer 

 

think with that dot i was tring to do the bit for the thread in the arm part and my brain was not working at the time as i kept putting it the on the wrong side of the sketch line and then confusing myself with it

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Message 28 of 43

TheCADWhisperer
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@vampiro2004 

Add your desired Fillet to the top post.

Then for the cap on the side post try the Full Round Fillet.

TheCADWhisperer_0-1740490623950.png

select the cylindrical face and then OK.

Observe the results.  You don't have to enter a radius and if you change the cylinder the fillet will automatically update.

But if you don't want full round, then undo and add a regular edge fillet of desired radius - I just wanted to show you this fillet type.

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Message 29 of 43

TheCADWhisperer
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@vampiro2004 

 Hide all but the first body.

Select Fillet (make sure not on Full Round Fillet) and then window select the entire cube body.

Enter the 5mm radius.

TheCADWhisperer_1-1740491075968.png

 

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Message 30 of 43

TheCADWhisperer
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@vampiro2004 

Now let's add the Hole to the cube.

Select the face of the cube away from the center.

Click and drag the center of the hole.

You should see a faint white dot indicating the center of the face.

Drag and drop the hole onto that Point.

TheCADWhisperer_2-1740491529471.pngchange the diameter to 28.

 

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Message 31 of 43

TheCADWhisperer
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@vampiro2004 

Now Edit Sketch2.

Add the Vertical Construction line down from the Origin.

 Add a Horizontal line is space as shown...

TheCADWhisperer_3-1740491811404.png

We don't like white endpoints and blue lines.

Add a Coincident Constraint picking first the white endpoint of the vertical construction line and then Shift select the midpoint of the horizontal blue line.

TheCADWhisperer_4-1740492057295.png

Dimension as shown below.

Enter d1 for both dimensions.

Notice that our geometry turns black (indicating fully defined - no more blue lines or white dots).

TheCADWhisperer_5-1740492200462.png

Remember d1 was the variable name assigned to our first dimension on the original square polygon.

 

Edit the vertical dimension and change to d1/2 

now finish sketch.

 

From the Modify drop down select Split Body, select the cube as the body to split and the horizontal line as the Splitting Tool.

TheCADWhisperer_0-1740492510414.pngTheCADWhisperer_1-1740492569328.png

Attach your progress file here.

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Message 32 of 43

vampiro2004
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@TheCADWhisperer

 

Managed it, the Edit the vertical dimension and change to d1/2 threw me off a bit, coz i thought you meant change it to either d1 or d2 😂.

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Message 33 of 43

TheCADWhisperer
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@vampiro2004 

Edit Sketch1

Add the Horizontal Construction line and the Construction circle as shown.

Add the two smaller circles as shown.  Add an Equal (=) constraint between the two circles.

TheCADWhisperer_0-1740514803784.png

 

Extrude - Joint the two circles as shown...

TheCADWhisperer_1-1740514932388.png

 

 

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Message 34 of 43

TheCADWhisperer
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@vampiro2004 

Change the visibility of the bodies and now Extrude-Cut the circles into the cylinder a distance of 6.5mm - this gives us a little clearance on the depth...

TheCADWhisperer_2-1740515140406.png

Now Offset face the cylindrical faces of the holes by -.1  this gives us a little clearance for the pins as we can't print perfect parts.

TheCADWhisperer_3-1740515280134.png

 

Add a .5 Chamfer for lead-in for the holes...

TheCADWhisperer_5-1740515511376.png

 

 

Add a .5 Chamfer to the top of the pins.  This will help guide the pins for assembly.

TheCADWhisperer_4-1740515452268.png

 

 

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Message 35 of 43

TheCADWhisperer
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@vampiro2004 

Edit Sketch1.

Add the Vertical Construction Line as shown.  Add a Sketch Point at the 12 o'clock point (I don't think we need this, but it can't hurt).

TheCADWhisperer_0-1740516238219.png

 

Add a Snap Fit at the Sketch Point we just created.  If Fusion select any other points then Ctrl click to Unselect any other points.

Leave the setting on the default for now (I set the Plastic Rule to ABS 1.5)

 

Right click on the cylindrical body and set the Opacity Control to 50% so that we can see what we are doing inside the part.

TheCADWhisperer_0-1740516875860.png

 

 

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Message 36 of 43

vampiro2004
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@TheCADWhisperer 

 

Got it all

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Message 37 of 43

vampiro2004
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@TheCADWhisperer 

 

Fully added the snap fitts, it created a long tube all the way to the top of the the first part.

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Message 38 of 43

TheCADWhisperer
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@vampiro2004 

I got busy today.

We'll fix this up tomorrow, should finish everything.

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Message 39 of 43

vampiro2004
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@TheCADWhisperer 

 

No worrys.

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Message 40 of 43

vampiro2004
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@TheCADWhisperer 

 

I've tried to move the project on with what you have shown me so far.

 

Could you take a look when you have a sec and can we carry on to finish it please.

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