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How to slice a model to create 2d cross sections

12 REPLIES 12
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Message 1 of 13
dthomas6184
13009 Views, 12 Replies

How to slice a model to create 2d cross sections

I made sure I searched the forum before posting...

Is there a way to take a 3D model and slice it at regular intervals and turn those slices into printable 2D cross sections ?
I'm trying to make a fuselage for an rc aircraft and I need to make printable templates to cut the bulkheads.
12 REPLIES 12
Message 2 of 13
robduarte
in reply to: dthomas6184

Check out this video that I made for my students last week. I've cued it up to the relevant part. I'm actually working on a Fusion 360 add-in that will do this kind of slicing but I haven't had enough time to dedicate to it lately. I hope this helps.... https://youtu.be/DdiAjwnV0HI?t=3m36s

 

Good luck

Rob Duarte
Associate Professor in Art, Florida State University
Co-Director FSU Facility for Arts Research
http://art.fsu.edu/rob-duarte/

Twitter | YouTube

Message 3 of 13
davebYYPCU
in reply to: dthomas6184

I have done fuselage cross sectioning, Fusion is able to do it, my workflow became tedious, four steps to each former.

 

i am away for Easter, so can help with more info next week, 

Rob's video is the first stage, then create sketches on each workplane, depending on the detail, I used Intersect Project, but recieved too much detail,

 

(I had 32 stringers in the rear section)

 

so I then extruded the correct areas, to model the former outline, then, made a new sketch on the face of the former, to dxf export.  Tedious but worked.

 

check for a plugin script named Nesting, that will arrange the former extrusions onto a sheet (ply), each former has to be made into a component for that one to work.

This places all your components, and create one sketch containing all the projected faces.

Be careful with the level of Zooming, I had trouble getting all the articles to select and it came down to Zoom being to far out.

 

Browny.

Message 4 of 13

You can use a construction plane for splitting directly, or you can creat a patch (surface body) on that construction plane and then pattern that.

That will keep things nice and parametric.

 

Screencast


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Message 5 of 13
robduarte
in reply to: dthomas6184

Brilliant @TrippyLighting! Now if you could only select all of those splitting bodies at once!! Btw, I show a tiny timesaver in my video, which is to select the cutting body first.. Then you just have to click the body and hit enter (IE you don't have to move your mouse back and forth across the screen between dialog and bodies).

Rob Duarte
Associate Professor in Art, Florida State University
Co-Director FSU Facility for Arts Research
http://art.fsu.edu/rob-duarte/

Twitter | YouTube

Message 6 of 13
donsmac
in reply to: robduarte

Here's a way to slice up the model quickly in one shot. 

 

Message 7 of 13
HughesTooling
in reply to: donsmac

Here's another way using a sketch and split body.

 

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 8 of 13
robduarte
in reply to: HughesTooling

Another great one - definitely bookmarking this thread

Rob Duarte
Associate Professor in Art, Florida State University
Co-Director FSU Facility for Arts Research
http://art.fsu.edu/rob-duarte/

Twitter | YouTube

Message 9 of 13
dthomas6184
in reply to: robduarte

all awesome stuff here, I subbed your YouTube channel as well. thank you for the responses, I apologize for such a late response.
Message 10 of 13

No, Thank You!.

 

I had been looking for this thread for materials for a Fusion 360 class I've ben invited to teach and just could not locate the thread anymore amongst my 2K+ posts. It's bookmarked now!

 


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Message 11 of 13
jakimes
in reply to: dthomas6184

What about slicing an entire model horizontally, rather than a small section?

I've been using 123D Make to do this, the app makes is super easy as this is one of the handful of uses the app is especially made for.
Autodesk appear to be phasing out olde, special-use apps, & suggest Fusion 360 as the new does-everything app.

I've been making small clay models by hand, scanning & rendering them with Remake (recently stopped working on my Mac!) then using 123D Make to slice horizontally & produce the 2D patterns i then cut from foam sheets I stack to reproduce an enlarged version of the original clay model.
Message 12 of 13
davebYYPCU
in reply to: jakimes

Have a look for autodesk "Slicer",  (App or Add in, or similar)

 

I saw a release video, and was what I figure is a renaming of the 123Make app they discontinued, detailed some of the same functions and methodology,

 

Did not follow up on the info and not needed it yet, so about all I can say,

Message 13 of 13
robduarte
in reply to: jakimes

It's called Slicer for Fusion 360: https://www.autodesk.com/products/fusion-360/blog/quick-tip-slicer-fusion-360/

 

Rob Duarte
Associate Professor in Art, Florida State University
Co-Director FSU Facility for Arts Research
http://art.fsu.edu/rob-duarte/

Twitter | YouTube

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