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I've imported an M3 bolt into my design as a new Component. It has a local coordinate system such that the Z axis is parallel to the length of the bolt. However in my design I want the bolt to lie along the X axis.
So I rotated the Component (not the Body) 90 degrees around the Y axis, so it lies along the X axis. So far so good.
However now I want to translate it 8mm in the global Z direction, but when I do this, it moves 8mm back on the global X axis. Turning on the component's origin I can see that when I rotated the Component, its local coordinate system also rotated, which makes perfect sense to me. But what doesn't make sense to me is why a translate of a Component is relative to the Component's local coordinate system and not the global system?
How do you translate a component in the global coordinate system, regardless of its local system?
Solved! Go to Solution.