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Howdy folks,
I am having trouble modelling an Oneida Kestrel bow - its a beautifully designed piece of engineering, and I'd eventually like to 3D print it out for hanging on the wall or perhaps cosplay events. I am very new to the Fusion 360 workflow, so I'm not entirely sure what would be the ideal or at least least painful method to use.
I can model the bow alright when it comes to the more regular shapes like the inner and outer limbs, or the cams. What I am having trouble with are the parts circled in red, where the riser makes a transition.
I have tried:
1. Extruding from sketches - this will create accurate shapes in either the X or Y dimension, however it is very tricky to get the vertices lined up or matching to translate the curves in the other dimension. Abandoned this idea.
2. Creating a box, and doing a split body on it with the front and side profile sketches - creates the full bow accurately but has pretty ugly
geometry. Makes it very difficult to do deeper chamfering on some of the lines. Abandoned this idea.
3. Creating a box/plane in sculpt mode and alt-extruding to get the shape - seems alright, but tricky to get the creases and shape right.
I am thinking of trying lofts next, with the side profiles being lofted along the front view as a rail, drawing a profile at each vertex on the rail.
What do you think would be the most effective method to model the bow?
Thank you 🙂
Solved! Go to Solution.