How to fill in mesh to make solid object?

How to fill in mesh to make solid object?

joshpigford
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How to fill in mesh to make solid object?

joshpigford
Contributor
Contributor

I've created a mesh surface that I'd now like to fill in to make a full, solid object. Use case here is that I'm creating this object to ultimately be cut out of wood on my CNC machine, but the issue here is I just have the surface instead of the filled in area.

 

I'm ultimately wanting it to be level/flat on the underside.

 

Screen Shot 2017-10-28 at 4.22.26 PM.png

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Message 2 of 7

SaeedHamza
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You need to patch it from the bottom and then stitch it

I can take a look if you could share the mesh

 

Regards

Saeed Hamza
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Message 3 of 7

joshpigford
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Here's the file I'm working with.

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Message 4 of 7

SaeedHamza
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Accepted solution

Here is a screencast

 

Regards

 

 

 

Saeed Hamza
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Message 5 of 7

joshpigford
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Saeed, this was so fantastically helpful. Thank you so much!

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Message 6 of 7

renataFD2X9
New Member
New Member

Hello Saeed,

 

I have a very similar case as Josh has and I was trying to follow your very helpful tutorial, but I got stuck. I have a mesh in .stl of a 3D scan of a human head which I want to fill. As a final goal I want to make a helmet out of this 3D scan, so I assumed that making this mesh a solid object and filling it could be my starting point. 

 

I was able to somehow follow your steps in the video, given that I think I have a newer version I needed to find the new ways of doing what you did. I got stuck on the extrusion of the projected geometry that you made, where your extrusion was somehow hollow once it went pass the mesh. Mine didn't do that, it was a solid extrusion from top to bottom. 

 

I don't know what I'm doing wrong, would it be too much trouble if you could make the same tutorial that you made for Josh but with the current version of Fusion and with my mesh?

 

 

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Message 7 of 7

TrippyLighting
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Consultant

@renataFD2X9 wrote:

Hello Saeed,

 

... I assumed that making this mesh a solid object and filling it could be my starting point....

 

 


That is a good assumption, however it really depends on how you do that.

The mesh is open at the bottom, so converting it directly into a solid isn't going to work.

The first step would be to convert it into an open surface body.

Using the faceted conversion option, the only one available to free subscribers, is a terrible idea

Then we'd use a surface patch to close the bottom and stitch it into a solid.

 

The easiest way to do that is to convert the mesh into a surface body using the organic mesh conversion, but that is only available to paid subscribers.

We can use Blender or InstantMeshes for the conversion into a quad mesh, import that into Fusion and convert it into a T-Spline and then surface body.

 

Attached is a model where I used the organic conversion after fixing the mesh in Blender. I removed some duplicate vertices and the bottom rim had a few triangles missing.

If you'd like to learn more about this, I can create a screencast.

 

TrippyLighting_0-1759405937245.png

 

   


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