How to draw a boat hull
Hello,
I want to do some power boat hull design. I've had some parametric modelling experience with solidworks but I'm new to Fusion 360. The end game is to build a 4m long open power boat from CNC cut flat panels (e.g.plywood or Duflex). I must understand how to draw this myself rather than borrow another design from grabcad.
I'm having great difficulty getting started and getting the basic chined hull form modelled. I'm sure there are plenty of ways to achieve this and it sounds simple but so far I can't control the basic hull shape..
1. I want planar bottom surfaces in the aft half of the boat (for efficient planing).
2. I want curved surfaces in the forward half of the boat that can be formed from flat panels (e.g. plywood or duflex).
I've tried sweeping sketched lines and sculpting t-splines but not with good results so far. I'm having difficulty with the combination of a curved surface coming off a flat surface.
I've attached a screen shot of a basic hull shape I sculpted from a t-spline box on the weekend. On close inspection the aft end bottom panels aren't flat even though I used the "flatten" parallel to a plane command. The aft "flat" panels appear to be affected by the curvature of the front of the boat (the bending spline). The t-spline surface appears to be distorted (more visible with zebra analysis) around the "flat" to curved transition area. I also don't seem to be able to add dimensions to control the size of the t-spline box. I can sculpt and pull the t-spline box to a rough dimension but not set an editable and accurate length, width, height, angles like dimensioning a sketch. Appreciate any advice as to how to accurately sculpt a hull from a t-spline box.
Also appreciate any advice as to whether I'm heading in the wrong direction with sculpting t-splines and suggestions for a faster, more accurate way to get a basic hull shape modelled.
Thanks!
Andrew.