How to connect triangles (surfaces) for tetrahedron?

How to connect triangles (surfaces) for tetrahedron?

Anonymous
Not applicable
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Message 1 of 8

How to connect triangles (surfaces) for tetrahedron?

Anonymous
Not applicable

Sketch -> triangle.

3 surfaces (components)

First - ground.

Second and third - joint (rotation).

How to glue 2 and 3 surfaces together?

3surfaces.png

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Message 2 of 8

TheCADWhisperer
Consultant
Consultant

Can you explain why you want to do that as 3 separate surfaces?

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Message 3 of 8

Anonymous
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Because 3D angle consists of several faces (triangle, square, pentagon, hexagon, octagon, decagon, and star 5-, 8- and 10-polygon).

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Message 4 of 8

TrippyLighting
Consultant
Consultant

If you use the search function of the forum you should find a number of threads that explain how to design a tetrahedron and other platonic solids.

The method you have chosen is really not the best choice.


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Message 5 of 8

Anonymous
Not applicable

1) I didn't find good decisions in my previous post (when I had not read about surfaces).

2) This method I use in real models from paper. The next aim - to do a computer game for making all the 75 possible polyhedra.

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Message 6 of 8

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

 

2) This method I use in real models from paper. The next aim - to do a computer game for making all the 75 possible polyhedra.


I don't see how that's relevant. You are working with computer software, not with paper!

There have been several threads where users have shown how to create a tetrahedron,

Attached is my solution.


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Message 7 of 8

Anonymous
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Interesting.

But I am looking for the universal way for all possible faces, not only for tetrahedron. Hence I don't know all the angles between the faces (60 degrees in our example). I am looking for free face rotation and edge connecting.

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Message 8 of 8

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

Interesting.

But I am looking for the universal way for all possible faces, not only for tetrahedron. 


That does not exist. 

 


@Anonymous wrote:

Hence I don't know all the angles between the faces (60 degrees in our example). 


Thus, the use of a branch o math called trigonometry is strongly encouraged.

 


@Anonymous wrote:

I am looking for free face rotation and edge connecting.


Unless you rotate the face to the price angle you cannot "connect" the edge. As I've mentioned already, that technique is imprecise and unlikely to succeed.


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