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How to combine self-intersected body?

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03-06-2017
01:17 PM
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Let's say there is single body, and some parts of it intersects each other (actually, the body was converted from mesh gotten outside, but it does not matter because I was able to create such body even in Fusion 360).
Now I want to merge the body to itself. But Combine operation requires at least 2 different bodies to do its job, whereas I have only one.
If I split the body to separate parts in a way that overlapped parts become related into different bodies, then I can combine them back so overlapped parts will be also combined. But the problem here, the real model is too complex and it self-intersects in many tiny regions, so it's simply not possible to place planes for splitting in exact positions.