Dear @davebYYPCU , @johnsonshiue , and @TrippyLighting
Thank you all for chiming in, sorry I'm coming back to this late, but it seems as TrippyLighting mentioned, there may be more to it than meets the eye.
I tried re-creating the steps from @davebYYPCU , but I think the surfaces might be having some issues, for example the circular ends generate errors if I try further modifying the body, such as extruding / push-pulling it.
For full context: A designer helped me design the original T-Pipe design as the outer plastic shell for a prototype I'm trying to design. Unfortunately, the designer...
- (A) forgot to have the protruding branch be tilted 5 degrees upward compared to the ground (e.g. XY plane). In their design, the protruding T is parallel to the ground.
- (B) I'm now working with a DFM engineer to try to turn it into something moldable, but we're struggling to modify the original design.
I don't have access to that designer anymore, so I can't ask them to fix the design, but even if they do, it seems they had a lot of artifacts which caused issues anyway.
I've attached:
- Original STEP file from designer
- F3D file of my attempt to recreate designer's STEP file using @davebYYPCU 's instructions
- Image that shows a comparison of the original designer's file, my attempt, and a request from my DFM engineer that I am struggling to fulfill.
If you have any thoughts on how I could solve this, I would be very grateful!
P.S. @johnsonshiue the solution you mentioned seemed to have a harsher/sharper transition compared to a more natural organic one, but maybe I'm not interpreting the image you shared correctly?