@joergen_nilsson
What is needed is a Point-Line Joint (doesn't exist yet in Fusion 360).
In the real world we cannot manufacture perfect parts.
So in the real world there would also be a bit of twisting in the Revolution Joint.
If Fusion ever adds Dynamic Simulation functionality this condition of avoiding overconstrained Joint conditions becomes a challenging endeavor.
In Autodesk Inventor Professional - Dynamic Simulation Environment this would be accomplished with a Point-Line Joint as the second Joint. It becomes a quite involved discussion - but the logic is fairly simple.