So I have the following scenario: A sketch of four wheels.
They have the following characteristic:
So if there comes a scenario where I want to make the middle two wheels smaller and the first/last wheels off the ground a bit, I want the wheelbase between each wheel to remain!
However, what I have currently doesn't maintain any sort of horizontal constraint! So if the wheel sizes are changed... The dimension just "bends over"!
I'm sure there's a solution to this, but I'm not sure how to achieve it.
Do you have any suggested way on how to do this?
Here's a sorta expectation vs reality:
P.S. I'm trying to replicate a "rockered" setup for inline skate wheels using parameters.
Hi,
Define a tangential dependence between the wheels and the ground and then the horizontal distances.
günther
Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?
@g-andresen wrote:Hi,
Define a tangential dependence between the wheels and the ground and then the horizontal distances.
Not all Tangent.
Sure would have been nice if you had attached your model so the Forum users do not have to build one. As @g-andresen mentioned, I created a Screencast to prove it.
John Hackney, Retired
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During the dimension tool, select items, right click, set horizontal.
Might help....
Not edit dimension,
when creating Dimension, the Menu will have it.
Will check the file, as being a rocking motion, I can see a rabbit hole.
Something like this, model is attached.
John Hackney, Retired
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I do see how your solution works, but I think that's far too restrictive for my application.
There is no restriction that forces the setup to have rockered setups just the middle wheels touching the ground.
https://skating.thierstein.net/Knowledge/Inline_Skating_Rollerblading_Knowledge_Rockering.html
There exists many rockered configurations besides the normal setup, such as Anti-Rocker (front and rear touch the ground but not the middle) and HiLo (basically skates lean forward).
I understand the idea behind your concept, but unfortunately it won't work for my setup, sorry (at least in a way that's easy to modify via parameters afaik).
Ok so... I've tried applying what people have suggested me, and tried the following solution.
I created construction lines connected to the midpoint of the circle that have a vertical constraint, and made a dimension between the appropriate construction lines (the line itself and not the tip).
It seems to respond well to changes in the wheel structures, even extreme ones:
But I have a feeling that this is a stopgap solution more than a permanent solution...
I am really new to Fusion 360 so I'm not sure if this is the best solution to use.
What do you think?
White, Blue and Orange articles should keep you awake at night.
Keep them all black.
Tie the orange vertical lines to the artificial ground.
Might help....
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