Basic: How do I apply the same feature in the timeline to other objects?

Basic: How do I apply the same feature in the timeline to other objects?

maula006
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Message 1 of 6

Basic: How do I apply the same feature in the timeline to other objects?

maula006
Enthusiast
Enthusiast

This is a really basic question, but I just don't know how to search it up.

So I have this scenario:

I have a sketch of four circles that are touching each other.

So if I select all the circles and extrude them, the edges from one circle to another will interfere, since all the extrusions count as a single body.

maula006_0-1640413060915.pngmaula006_1-1640413076460.png

maula006_2-1640413127476.png

The only solution I was able to find is manually extruding each and every circle so that each of them would be treated as separate bodies.

maula006_4-1640413341105.png

And I'm pretty sure there's a feature somewhere that should automate an action like this, like a "copy paste" for extrusions and other such features.

 

Do you know what it would be called?

I'm sure it has to do with patterns but I'm not sure it can work for something like this.

 

 

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Message 2 of 6

sanjana.shankar.goli
Autodesk Support
Autodesk Support

@maula006 This is one way

sanjanashankargoli_1-1640417433439.png

 


Sanjana Goli
Software QA Engineer
Fusion 360 Webinars | Tips and Best Practices | Troubleshooting
Message 3 of 6

mango.freund
Advisor
Advisor
hello, in this situation I always etrudge in pairs with a gap in between. at the time of extrusion I hide the bodies that are already there. that's already in my blood. mango
Message 4 of 6

g-andresen
Consultant
Consultant

Hi,


@maula006  schrieb:

The only solution I was able to find is manually extruding each and every circle so that each of them would be treated as separate bodies.

 

And I'm pretty sure there's a feature somewhere that should automate an action like this, like a "copy paste" for extrusions and other such features.

 


1. There is no such thing.
2. Is there any reason why you are not using a rectangular pattern as shown by @sanjana.shankar.goli ?

 

günther

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Message 5 of 6

maula006
Enthusiast
Enthusiast

The model may not show it, the circles are designed in a way that they will always be in front of one another, but are not guaranteed to be symmetrical. I probably should've mentioned this...

Some circles may be larger than others, and some circles may even have different distances from the XY plane (ground). Sometimes both of the above.

Look at Rollerblade "rockered setups" for example.

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Message 6 of 6

g-andresen
Consultant
Consultant

Hi,


@maula006  schrieb:

The model may not show it, the circles are designed in a way that they will always be in front of one another, but are not guaranteed to be symmetrical. I probably should've mentioned this...

Some circles may be larger than others, and some circles may even have different distances from the XY plane (ground). Sometimes both of the above.

Look at Rollerblade "rockered setups" for example.


1. Create variables for the different dimensions of the roles in the parameter list. 
2. Create the first role as a component with a sketch included.
3. Copy it and paste it again with Paste New.

4. Assign the different parameters to the new role. 
5. Mount the roles with Revolute Joints at their specific positions.

 

günther

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