How do I dissect a Fusion 360 file?

How do I dissect a Fusion 360 file?

Anonymous
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How do I dissect a Fusion 360 file?

Anonymous
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I have several guitar's in 3ds formats. I want to open these in Fusion 360, extract just the guitar body, then export a .dxf file so I can create a flat image to create a MDF template. Is there a simple way to do this? 

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etfrench
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  1. Open these in Fusion 360.
  2. Extract just the guitar body.
  3. Export a .dxf file.

😀

 

Actually, just upload the file to Fusion 360.

 

You'll need to find a program that can convert .3ds files to another format recognized by Fusion 360.

 

Then you can:

Create a sketch above the guitar body.

Project the guitar body to the sketch.

Save the sketch as dxf (right click on the sketch in the Browser to bring up the context menu).

ETFrench

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Anonymous
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so I have these guitars in the following formats: 

 

3ds, dae, fbx, igs, max, mtl, obj, skp, stl, wrl

 

Which would be the best format to work with Fusion 360? 

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etfrench
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My first choice would be .igs with .skp second.  Here's the list of formats.

 

ETFrench

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Message 5 of 6

laughingcreek
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If it were truly brep/nurbs model, then the .stl file would be best in my opinion. But considering it started as a .3ds file, then is is probably a mesh model.  In that case the .obj will be as good as any.  Extracting what you need from the mesh model will be your next challenge.

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TrippyLighting
Consultant
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.obj should be OK. If the objects were Sub-d modeled then they quad meshes. Those can be converted into T-Splines and then NURBS and BRep so they can be worked on with most “normal” modeling tools inside Fusion 360.

 

It would help if you could share one of these files in .obj and maybe also in the original.3ds format.


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